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<blockquote data-quote="Kithas" data-source="post: 6706805" data-attributes="member: 97587"><p>Gonna start this with clarification;</p><p>I am and will always be a 'power gamer'. Ive played tcgs,video games and sports for most of my life, finding the edge cases and the exact possible limits to the rules is what I do in every situation I compete in. It's just what I do. <em>Especially</em> if I am part of a team. Being the 'weak link' of the team is the absolute last thing I want. That is why I optimize, firstly because the exploration of rules is fun but mainly because I want to bring my best to my team every week.</p><p></p><p>That said I don't "want the spotlight" nor do I want to steal anyone else's fun. In my current playgroup I serve as a rule-advisor for the players and the DM. I know the rules better than he does and I try my best to keep people balanced. To that extent weve made several adjustments to the written rules and we are trying to create a game where there are several "optimal" routes. Personally this is what I prefer. Having one <strong>best</strong> route is boring as hell. I have personally advised and helped to implement homebrew changes to rules that make characters that I am using weaker. What I love is experimenting and creating not being overpowered.</p><p>I help other players make more 'optimized' characters for their role play idea. I help them look for and create fun and interesting things mechanically. No one begrudges me for knowing the rules.</p><p></p><p>We have fun, we have 5-8 people in our group on a given night and we have everyone from the guys I have to remind that they can multiclass to me. We all participate in the role-playing <strong>and</strong> the roll-playing. Just because you don't 'enjoy' one as much as the other doesn't give you a free pass to just sit it out when the rest of the group is doing the thing you don't enjoy. I really enjoy the guys who roleplay miles better than I can. At the same time I expect them to do their best in combat too.</p><p>In my opinion it isnt a problem of role vs roll playing, it's the fact that you have to play the <strong>whole</strong> game in order for everyone to have fun. It is completely possible for every player type to have fun at one table, we do it every week.</p><p></p><p>A lot of this is thanks to our DM. It's his first time as a dm, he's been doing it for about a year and he is amazing. He puts real time into the story and the world and gives us waay too much freedom in the game world. But he doesn't neglect the rules either. He is very interested in min/maxing and the tactics of the metagame. He understands that there is a rules system and embraces it as a proper part of the game rather than shunning it and the 'munchkins' who enjoy that part of the game. Often he consults me on his npcs and balance, we work together to make the system we use at our table interesting and good for everyone.</p><p></p><p>to shorten my points;</p><p>-The min/maxer is not the enemy but a possible asset to your table.</p><p>-Everyone should be expected to play the whole game to the best of their ability.</p><p>-It is <strong>everyone's</strong> job to make sure everyone else is having fun, that is the goal, whether someone is playing an optimal character is immaterial.</p></blockquote><p></p>
[QUOTE="Kithas, post: 6706805, member: 97587"] Gonna start this with clarification; I am and will always be a 'power gamer'. Ive played tcgs,video games and sports for most of my life, finding the edge cases and the exact possible limits to the rules is what I do in every situation I compete in. It's just what I do. [I]Especially[/I] if I am part of a team. Being the 'weak link' of the team is the absolute last thing I want. That is why I optimize, firstly because the exploration of rules is fun but mainly because I want to bring my best to my team every week. That said I don't "want the spotlight" nor do I want to steal anyone else's fun. In my current playgroup I serve as a rule-advisor for the players and the DM. I know the rules better than he does and I try my best to keep people balanced. To that extent weve made several adjustments to the written rules and we are trying to create a game where there are several "optimal" routes. Personally this is what I prefer. Having one [B]best[/B] route is boring as hell. I have personally advised and helped to implement homebrew changes to rules that make characters that I am using weaker. What I love is experimenting and creating not being overpowered. I help other players make more 'optimized' characters for their role play idea. I help them look for and create fun and interesting things mechanically. No one begrudges me for knowing the rules. We have fun, we have 5-8 people in our group on a given night and we have everyone from the guys I have to remind that they can multiclass to me. We all participate in the role-playing [B]and[/B] the roll-playing. Just because you don't 'enjoy' one as much as the other doesn't give you a free pass to just sit it out when the rest of the group is doing the thing you don't enjoy. I really enjoy the guys who roleplay miles better than I can. At the same time I expect them to do their best in combat too. In my opinion it isnt a problem of role vs roll playing, it's the fact that you have to play the [B]whole[/B] game in order for everyone to have fun. It is completely possible for every player type to have fun at one table, we do it every week. A lot of this is thanks to our DM. It's his first time as a dm, he's been doing it for about a year and he is amazing. He puts real time into the story and the world and gives us waay too much freedom in the game world. But he doesn't neglect the rules either. He is very interested in min/maxing and the tactics of the metagame. He understands that there is a rules system and embraces it as a proper part of the game rather than shunning it and the 'munchkins' who enjoy that part of the game. Often he consults me on his npcs and balance, we work together to make the system we use at our table interesting and good for everyone. to shorten my points; -The min/maxer is not the enemy but a possible asset to your table. -Everyone should be expected to play the whole game to the best of their ability. -It is [B]everyone's[/B] job to make sure everyone else is having fun, that is the goal, whether someone is playing an optimal character is immaterial. [/QUOTE]
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