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Char Ops forums: Something I wish hadn't come over.
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<blockquote data-quote="discosoc" data-source="post: 6706849" data-attributes="member: 6801554"><p>I suspect what you're doing is looking for concepts that fit the rules you can optimize. Or to put it another way, you're looking to make the absolute best version of a given concept, as it relates to the combat mechanics of the game; if faced with two options for similar concept (is Captain America a paladin or fighter?) you'll probably choose the one that's most mechanically advantageous. </p><p></p><p>It's like Magic: The Gathering where the best players don't just start by grabbing some random cards and building a tourney deck from scratch. They look at what is currently being played, what's most effective, and has the best chance to win. They go play the tourney and that's great. But take that type of player and pit him against someone who literally just wants to build a theme deck, or a deck that's good but maybe not anywhere close to good enough compared to yours, and you'll have lopsided games almost every time.</p><p></p><p>It's the classic hardcore vs casual or professional vs amateur scenario. I'm in no way saying that min/maxing is bad. I understand that some people (I used to be one) are attracted to being able to make any given concept as efficient as possible. Their the ones who will dump the 8 stat into charisma because the fighter doesn't need to be pretty. Other players may choose to dump the 8 stat into wis, knowing full-well that's not a smart choice to make, but they are willing to do it because it makes a more compelling character for them. These two types of players do not work well together for any long period of time, and amazingly it's always the min/maxer who is clueless as to why it's a problem.</p></blockquote><p></p>
[QUOTE="discosoc, post: 6706849, member: 6801554"] I suspect what you're doing is looking for concepts that fit the rules you can optimize. Or to put it another way, you're looking to make the absolute best version of a given concept, as it relates to the combat mechanics of the game; if faced with two options for similar concept (is Captain America a paladin or fighter?) you'll probably choose the one that's most mechanically advantageous. It's like Magic: The Gathering where the best players don't just start by grabbing some random cards and building a tourney deck from scratch. They look at what is currently being played, what's most effective, and has the best chance to win. They go play the tourney and that's great. But take that type of player and pit him against someone who literally just wants to build a theme deck, or a deck that's good but maybe not anywhere close to good enough compared to yours, and you'll have lopsided games almost every time. It's the classic hardcore vs casual or professional vs amateur scenario. I'm in no way saying that min/maxing is bad. I understand that some people (I used to be one) are attracted to being able to make any given concept as efficient as possible. Their the ones who will dump the 8 stat into charisma because the fighter doesn't need to be pretty. Other players may choose to dump the 8 stat into wis, knowing full-well that's not a smart choice to make, but they are willing to do it because it makes a more compelling character for them. These two types of players do not work well together for any long period of time, and amazingly it's always the min/maxer who is clueless as to why it's a problem. [/QUOTE]
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