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Char Ops forums: Something I wish hadn't come over.
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<blockquote data-quote="Sunseeker" data-source="post: 6706960"><p>Ah yes, the ever not-so-subtle, "You're not really being creative you're just covering up dirty dirty min/maxing!"</p><p></p><p>Who wouldn't want to build the best version of their concept? Captain America has no magical powers, therefore fighter, better fit for the concept. Also, the only way shield throwing works is either with some kind of house-ruled "Shield of Returning" or with the Eldrich Knight's weapon bond bonus action weapon summoning. </p><p></p><p>Why would you make a less-than-perfect realization of your character? Inevitably, whether you are power-gaming or role-playing your heart out, that leads to dissatisfaction and a desire to re-do until you get it just right or make something else entirely. </p><p></p><p></p><p>As a person who plays MTG and does both I'll tell you that there are some concepts that are inferior to others...but that doesn't mean you don't want to make the absolute best version of the deck where the "best version" is where the deck does what you want in the most effective and efficient manner. I apply the same logic to D&D character building. How can I make the <strong>best</strong> Captain America? How can I make the <em>best</em> Indiana Jones? I don't care if my Indiana Jones is sub-par to Bob's Wizard2/Fighter5/Paladin7; because my character is the best darn Indiana Jones at the table. </p><p></p><p>You're fundamentally misunderstanding optimization and assuming its only use, and the only intention of such is to "win" over everyone else at the table. </p><p></p><p></p><p>Oh boy here we go again another white knight on his high horse about how the kind of mind-maxing that he doesn't like is bad because he doesn't like it. Bob who optimizes for his character to be the best darn *concept* that he can is NO DIFFERENT from Joe who optimizes his character to be the best darn fighter-with-no-personality. They're <em>both</em> optimizer. They're both trying to win. But what you fail to understand and where the distinction truly lies between bad power-gamers and good power-gamers is what they're trying to win <em>at</em>.</p><p></p><p>Bad power-gamers want to win <em>against</em> the table. They want to be better than everyone else. Good power-gamers want to challenge themselves, to "win" against a bar they set for creating something they enjoy. Be they role-players or number crunchers. That's what makes the difference.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6706960"] Ah yes, the ever not-so-subtle, "You're not really being creative you're just covering up dirty dirty min/maxing!" Who wouldn't want to build the best version of their concept? Captain America has no magical powers, therefore fighter, better fit for the concept. Also, the only way shield throwing works is either with some kind of house-ruled "Shield of Returning" or with the Eldrich Knight's weapon bond bonus action weapon summoning. Why would you make a less-than-perfect realization of your character? Inevitably, whether you are power-gaming or role-playing your heart out, that leads to dissatisfaction and a desire to re-do until you get it just right or make something else entirely. As a person who plays MTG and does both I'll tell you that there are some concepts that are inferior to others...but that doesn't mean you don't want to make the absolute best version of the deck where the "best version" is where the deck does what you want in the most effective and efficient manner. I apply the same logic to D&D character building. How can I make the [B]best[/B] Captain America? How can I make the [I]best[/I] Indiana Jones? I don't care if my Indiana Jones is sub-par to Bob's Wizard2/Fighter5/Paladin7; because my character is the best darn Indiana Jones at the table. You're fundamentally misunderstanding optimization and assuming its only use, and the only intention of such is to "win" over everyone else at the table. Oh boy here we go again another white knight on his high horse about how the kind of mind-maxing that he doesn't like is bad because he doesn't like it. Bob who optimizes for his character to be the best darn *concept* that he can is NO DIFFERENT from Joe who optimizes his character to be the best darn fighter-with-no-personality. They're [I]both[/I] optimizer. They're both trying to win. But what you fail to understand and where the distinction truly lies between bad power-gamers and good power-gamers is what they're trying to win [I]at[/I]. Bad power-gamers want to win [I]against[/I] the table. They want to be better than everyone else. Good power-gamers want to challenge themselves, to "win" against a bar they set for creating something they enjoy. Be they role-players or number crunchers. That's what makes the difference. [/QUOTE]
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