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Char Ops forums: Something I wish hadn't come over.
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6707397" data-attributes="member: 6787650"><p>See, I'm just the opposite. I view the act of choosing subclass/feats/multiclassing in advance at chargen as a way of quickly whipping up a new virtual class. E.g. "Bardlock" is a separate class from Bard or Warlock, in this view, and while he may take the Warlock level at level 7, he's been dabbling in warlockery all along. Or instead of suddenly deciding to be Lucky at level 4, it's a class where Lucky is what you get at level 4, not through some conscious choice of the character but because that's what Lucky Bardlocks get at level 4 (or 11 or whatever).</p><p></p><p>When I have a character who makes a conscious choice to multiclass or "take a feat" at a certain level, I find it a bit jarring. For multiclassing I can rationalize it in the same way as dual-classing, but for taking a feat... I don't know what to do with it.</p><p></p><p>It's a better role-playing experience for me if none of those decisions happen during play, so play can focus on being the character instead of dissociated mechanics like chargen/advancement.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6707397, member: 6787650"] See, I'm just the opposite. I view the act of choosing subclass/feats/multiclassing in advance at chargen as a way of quickly whipping up a new virtual class. E.g. "Bardlock" is a separate class from Bard or Warlock, in this view, and while he may take the Warlock level at level 7, he's been dabbling in warlockery all along. Or instead of suddenly deciding to be Lucky at level 4, it's a class where Lucky is what you get at level 4, not through some conscious choice of the character but because that's what Lucky Bardlocks get at level 4 (or 11 or whatever). When I have a character who makes a conscious choice to multiclass or "take a feat" at a certain level, I find it a bit jarring. For multiclassing I can rationalize it in the same way as dual-classing, but for taking a feat... I don't know what to do with it. It's a better role-playing experience for me if none of those decisions happen during play, so play can focus on being the character instead of dissociated mechanics like chargen/advancement. [/QUOTE]
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