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Char Ops forums: Something I wish hadn't come over.
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<blockquote data-quote="Fralex" data-source="post: 6709264" data-attributes="member: 6785902"><p>Well, it seems like basically everyone who has posted agrees that optimization is not inherently bad, which is important to keep in mind. You guys have some common ground!</p><p></p><p>There's a bunch of different playstyles, as the DMG acknowledges at the start, before even Chapter 1. Different players want different things out of the game. In theory, we could just go with a nice, simple "play the game how you want, just don't be a dick about it," but I think there's something a little more complicated going on here. Looking at the different player types, some definitely sound like they'd have an easier time getting along than others. Like, if what you want is to tell an epic story with your friends, it works best if everyone else has that same desire. If everyone else would rather have epic battles and couldn't care less about the story, then from the storyteller's perspective those darn optimisers and battlers just aren't <em>cooperating</em>. Just as from their perspective the storyteller might seem annoying in their attempts to create the next <em>Odyssey </em>when they just want some fun battles. It's also, of course, possible for them to find a compromise that will let everyone enjoy the game. </p><p></p><p>The real problem isn't any one particular kind of player, but an unwillingness to respect other players' interests.</p></blockquote><p></p>
[QUOTE="Fralex, post: 6709264, member: 6785902"] Well, it seems like basically everyone who has posted agrees that optimization is not inherently bad, which is important to keep in mind. You guys have some common ground! There's a bunch of different playstyles, as the DMG acknowledges at the start, before even Chapter 1. Different players want different things out of the game. In theory, we could just go with a nice, simple "play the game how you want, just don't be a dick about it," but I think there's something a little more complicated going on here. Looking at the different player types, some definitely sound like they'd have an easier time getting along than others. Like, if what you want is to tell an epic story with your friends, it works best if everyone else has that same desire. If everyone else would rather have epic battles and couldn't care less about the story, then from the storyteller's perspective those darn optimisers and battlers just aren't [I]cooperating[/I]. Just as from their perspective the storyteller might seem annoying in their attempts to create the next [I]Odyssey [/I]when they just want some fun battles. It's also, of course, possible for them to find a compromise that will let everyone enjoy the game. The real problem isn't any one particular kind of player, but an unwillingness to respect other players' interests. [/QUOTE]
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