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*TTRPGs General
Character ability v. player volition: INT, WIS, CHA
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<blockquote data-quote="Henry" data-source="post: 4978357" data-attributes="member: 158"><p>It's one I've wrestled with a lot, too -- but in the end as a GM I do sometimes look at stats as a determiner of certain activites I take in play. For instance, if a character with a WIS of 16 or higher is about to undertake a monumentally self-destructive action -- say, intentionally opening the lid on the bottle-prison of the evil efreet -- I will remind them of what they are about to do before they do it, whereas I wouldn't likely do that for the person with a lower Wisdom PC. Someone with a very high INT I might give a couple of hints in a logic puzzle if it looks like they're completely stumped.</p><p></p><p>Thankfully, of social skills their CHA and skill checks speak for them, while adding a small unspoken bonus if the player does a great job of roleplaying it out, or adding something glib that his character would say that entertains the other players and me. Quite frankly, someone should be able to imagine themselves as charismatic as a Dale Carnegie, Abraham Lincoln, or even an Adolph Hitler, instead of letting them belly-flop in the game because they aren't as intelligent, patient, or charming as their characters would be.</p><p></p><p>If they still want to open the thrice-damned Prison of the Caliph, or still can't figure out a puzzle they've had hints to, or still blow the diplomacy roll, then quite frankly, smart people have done dumb things before; not often, but it happens.</p></blockquote><p></p>
[QUOTE="Henry, post: 4978357, member: 158"] It's one I've wrestled with a lot, too -- but in the end as a GM I do sometimes look at stats as a determiner of certain activites I take in play. For instance, if a character with a WIS of 16 or higher is about to undertake a monumentally self-destructive action -- say, intentionally opening the lid on the bottle-prison of the evil efreet -- I will remind them of what they are about to do before they do it, whereas I wouldn't likely do that for the person with a lower Wisdom PC. Someone with a very high INT I might give a couple of hints in a logic puzzle if it looks like they're completely stumped. Thankfully, of social skills their CHA and skill checks speak for them, while adding a small unspoken bonus if the player does a great job of roleplaying it out, or adding something glib that his character would say that entertains the other players and me. Quite frankly, someone should be able to imagine themselves as charismatic as a Dale Carnegie, Abraham Lincoln, or even an Adolph Hitler, instead of letting them belly-flop in the game because they aren't as intelligent, patient, or charming as their characters would be. If they still want to open the thrice-damned Prison of the Caliph, or still can't figure out a puzzle they've had hints to, or still blow the diplomacy roll, then quite frankly, smart people have done dumb things before; not often, but it happens. [/QUOTE]
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