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General Tabletop Discussion
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Character ability v. player volition: INT, WIS, CHA
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<blockquote data-quote="Voadam" data-source="post: 4978432" data-attributes="member: 2209"><p>Stats are for mechanics.</p><p></p><p>An int 5 fighter in 3e has less skills per level, penalties on his int based skills, is foreclosed from taking the combat expertise feat, and would do poorly if he multiclassed into wizard (only able to use wands). </p><p></p><p>I'd rather a player choose his roleplay based on his own desires for his character rather than be guided by his stats. If he chooses to go with his stats as his guide for how to roleplay his character that is fine, but I could care less what the stats say. Same for alignment.</p><p></p><p>I have no aesthetic preference for having roleplay try to mimic character stats.</p><p></p><p>I'd feel offended by a DM telling me I was playing my character wrong or poorly based on the stats on the sheet. </p><p></p><p>Even when a DM wants to play according to the stats IMO there is plenty of room in any stat, high or low, to justify any behaviour.</p></blockquote><p></p>
[QUOTE="Voadam, post: 4978432, member: 2209"] Stats are for mechanics. An int 5 fighter in 3e has less skills per level, penalties on his int based skills, is foreclosed from taking the combat expertise feat, and would do poorly if he multiclassed into wizard (only able to use wands). I'd rather a player choose his roleplay based on his own desires for his character rather than be guided by his stats. If he chooses to go with his stats as his guide for how to roleplay his character that is fine, but I could care less what the stats say. Same for alignment. I have no aesthetic preference for having roleplay try to mimic character stats. I'd feel offended by a DM telling me I was playing my character wrong or poorly based on the stats on the sheet. Even when a DM wants to play according to the stats IMO there is plenty of room in any stat, high or low, to justify any behaviour. [/QUOTE]
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