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Character ability v. player volition: INT, WIS, CHA
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<blockquote data-quote="ProfessorCirno" data-source="post: 4978542" data-attributes="member: 65637"><p>Then the question again must be asked: why do you roll stats, when you want to play a freeform RP?</p><p></p><p>I disagree with your statement that the character is defined by the stats. You're looking at it in the opposite direction. The stats are defined by the character. You're seeing "Well, the barbarian has low int, so he has to act stupid. I hate that." I see "Well, the barbarian should act stupid, so I'm going to give him low int."</p><p> </p><p>And here I'm simply confused by "what does it add to the game?"</p><p></p><p>It adds the impact of stats.</p><p></p><p>Your statistics mean more when the players have to play them. Otherwise, they're just there for your Final Fantasy battle sequences.</p><p></p><p></p><p></p><p>Then, and I mean this as an honest question, why even have stats? You're essentially saying that neither physical nor mental stats should matter at all - save for, perhaps, inside combat.</p><p></p><p>Or to go the other route - if a character is allowed to play the role of someone with high or low physical stats, why would you restrict them from playing the role of someone with high or low mental stats?</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 4978542, member: 65637"] Then the question again must be asked: why do you roll stats, when you want to play a freeform RP? I disagree with your statement that the character is defined by the stats. You're looking at it in the opposite direction. The stats are defined by the character. You're seeing "Well, the barbarian has low int, so he has to act stupid. I hate that." I see "Well, the barbarian should act stupid, so I'm going to give him low int." And here I'm simply confused by "what does it add to the game?" It adds the impact of stats. Your statistics mean more when the players have to play them. Otherwise, they're just there for your Final Fantasy battle sequences. Then, and I mean this as an honest question, why even have stats? You're essentially saying that neither physical nor mental stats should matter at all - save for, perhaps, inside combat. Or to go the other route - if a character is allowed to play the role of someone with high or low physical stats, why would you restrict them from playing the role of someone with high or low mental stats? [/QUOTE]
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