Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Character ability v. player volition: INT, WIS, CHA
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dausuul" data-source="post: 4978621" data-attributes="member: 58197"><p>Because I don't want to play a freeform RP. I want my stats to determine "What happens when I try to do this?" What I don't want is for them to determine, "What do I try to do?"</p><p></p><p></p><p></p><p>The fallacy here is the idea that you define a character's personality completely at the start of the game and it never evolves or gains depth. In my experience, and that of most players I've talked to about it, characters start out as rough sketches; it takes a few sessions to really develop a persona and get into the character.</p><p></p><p>So I'm making a barbarian, and the concept I come up for him is "Big brute who's always in trouble because he does stupid things." Okay, great. I give him an 8 Intelligence. Ready to play!</p><p></p><p>But then I play him for a while, and I start to think he's got some hidden depths. He's not truly stupid, he's just been brought up to believe that careful thinking and reasoning are unmanly, the sort of thing effete wizards in towers do. A real man <em>acts</em> instead of standing around wringing his hands, that's what his dad always said.</p><p></p><p>So he blunders through life, not thinking things through, not using the brains he's got, and everyone thinks he's a just big oaf. Even I, his player, thought he was a big oaf until I got a better feel for him.</p><p></p><p>Then he gets into a situation where his back is up against the wall, his friends can't help him, and the fate of thousands depends on his solving a complex puzzle... and he realizes, <em>Hey, I can do this.</em> He puts his mind to work for what might be the first time ever, and solves the problem.</p><p></p><p>This could be the start of a sea change for the character. He might start showing a newfound respect for the party wizard whom he previously disdained. Maybe he even asks the wizard for lessons and starts trying to fill in the enormous gaps in his education. There are all sorts of places it could go.</p><p></p><p>But at this point, the Voice of the Stats says, "Uh, dude, you've got an 8 Intelligence. You can't possibly figure out something like this. If you're going to play fair, you have to stand there like the big oaf you are and <em>stay in character!</em>"</p><p></p><p>So he stands there like a big oaf and that's that. End of story.</p><p> </p><p></p><p></p><p>Setting aside the dismissive tone, that's exactly what they <em>are</em> there for. The whole point of having rules for D&D in the first place is to help the DM decide how the world reacts to the PCs' actions; it's not to dictate those actions (except in the case of mind control spells and the like).</p><p></p><p></p><p></p><p>I absolutely wouldn't! That's the point. If I'm supposed to roleplay my stats, then how in hell am I supposed to play a guy with Intelligence 24? I'm not that smart. Nobody in my gaming group is that smart. It's entirely possible nobody in the world is that smart. Therefore, no character should be allowed to have an Int that high and anyone playing such a character is guilty of bad roleplaying, because they aren't coming up with the brilliant strategems and solutions their Intelligence says they should.</p><p></p><p>I'd rather throw the whole thing out the window. Let the number in the Int box stick to making knowledge checks. Let <em>me</em> decide what my character does.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4978621, member: 58197"] Because I don't want to play a freeform RP. I want my stats to determine "What happens when I try to do this?" What I don't want is for them to determine, "What do I try to do?" The fallacy here is the idea that you define a character's personality completely at the start of the game and it never evolves or gains depth. In my experience, and that of most players I've talked to about it, characters start out as rough sketches; it takes a few sessions to really develop a persona and get into the character. So I'm making a barbarian, and the concept I come up for him is "Big brute who's always in trouble because he does stupid things." Okay, great. I give him an 8 Intelligence. Ready to play! But then I play him for a while, and I start to think he's got some hidden depths. He's not truly stupid, he's just been brought up to believe that careful thinking and reasoning are unmanly, the sort of thing effete wizards in towers do. A real man [I]acts[/I] instead of standing around wringing his hands, that's what his dad always said. So he blunders through life, not thinking things through, not using the brains he's got, and everyone thinks he's a just big oaf. Even I, his player, thought he was a big oaf until I got a better feel for him. Then he gets into a situation where his back is up against the wall, his friends can't help him, and the fate of thousands depends on his solving a complex puzzle... and he realizes, [I]Hey, I can do this.[/I] He puts his mind to work for what might be the first time ever, and solves the problem. This could be the start of a sea change for the character. He might start showing a newfound respect for the party wizard whom he previously disdained. Maybe he even asks the wizard for lessons and starts trying to fill in the enormous gaps in his education. There are all sorts of places it could go. But at this point, the Voice of the Stats says, "Uh, dude, you've got an 8 Intelligence. You can't possibly figure out something like this. If you're going to play fair, you have to stand there like the big oaf you are and [I]stay in character![/I]" So he stands there like a big oaf and that's that. End of story. Setting aside the dismissive tone, that's exactly what they [I]are[/I] there for. The whole point of having rules for D&D in the first place is to help the DM decide how the world reacts to the PCs' actions; it's not to dictate those actions (except in the case of mind control spells and the like). I absolutely wouldn't! That's the point. If I'm supposed to roleplay my stats, then how in hell am I supposed to play a guy with Intelligence 24? I'm not that smart. Nobody in my gaming group is that smart. It's entirely possible nobody in the world is that smart. Therefore, no character should be allowed to have an Int that high and anyone playing such a character is guilty of bad roleplaying, because they aren't coming up with the brilliant strategems and solutions their Intelligence says they should. I'd rather throw the whole thing out the window. Let the number in the Int box stick to making knowledge checks. Let [I]me[/I] decide what my character does. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Character ability v. player volition: INT, WIS, CHA
Top