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Character ability v. player volition: INT, WIS, CHA
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<blockquote data-quote="Celebrim" data-source="post: 4978630" data-attributes="member: 4937"><p>Physical stats don't have as direct of a bearing on how a person behaves as mental and social stats do, but they can still inform RP. </p><p></p><p>Just as with mental stats, there are all sorts of different ways to interpret the stat in your RP:</p><p></p><p>High Strength: A character with a high strength might suggest that any of the following are part of their personality:</p><p></p><p>1) Exagerated gentleness for fear of breaking things.</p><p>2) A tendency to bully weaker beings, or be condescending.</p><p>3) A tendency to be brash and overconfident.</p><p>4) The character always put themselves forward in a very showy manner whenever any feats of strength are called for.</p><p></p><p>Low Strength:</p><p></p><p>1) The character has self-esteem issues about his physique.</p><p>2) The character tends to shirk or hide whenever a feat of phsyical strength is called for.</p><p></p><p>High Dexterity: </p><p></p><p>1) The character loves to move, and is always figgety and restless.</p><p>2) The character occasionally breaks out into spontaneous dance, tumbling, knife-play, or juggling just for the fun of it or to show off.</p><p>3) The character dresses in clothes that enhance or show off their gracefulness - swirling cloaks, tight fitting clothing, tall hats, etc. - or carries props to do the same (canes, juggling balls, etc.)</p><p>4) The character has a tendency to talk with their hands and with broad expressive gestures.</p><p></p><p>Low Dexterity:</p><p></p><p>1) The character hates to move or touch things, for fear of breaking them.</p><p>2) The character bemoans how they are jinxed or cursed.</p><p>3) The character refuses to dance or do anything else in public which might call attention to their lack of dexterity. In extreme, the character avoids eating and drinking in public and feigns a lack of hunger if this is called out.</p><p>4) The character tends to apologizes alot, even when they have done nothing to apologize for.</p><p></p><p>High Constitution:</p><p></p><p>1) The character has little regard for personal safety or comfort, and tends to look down on people that do as 'soft'.</p><p>2) The character has little regard for personal hygeine.</p><p>3) The character is alway energetic and gets impatient at every rest.</p><p></p><p>Low Constitution:</p><p></p><p>1) The character has nagging coughs or minor physical ailments that continually manifest themselves.</p><p>2) The character has an exagerated desire for comfort and to avoid uncomfortable situations.</p><p>3) The character tends to get sick, dizzy, or faint when viewing horrific scenes.</p><p>4) The character tends to be a bit lazy or feels the need to rest more frequently to 'catch his breath' (even before game penalties set in).</p><p>5) The character is a neat freak and has an exgeratted need for personal cleanliness.</p><p></p><p>None of those are really required and there are probably lots of other ways of refering to your characters physical attributes with your role play, but any of those would impress me as being someone who is really into their character and thinking about it.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4978630, member: 4937"] Physical stats don't have as direct of a bearing on how a person behaves as mental and social stats do, but they can still inform RP. Just as with mental stats, there are all sorts of different ways to interpret the stat in your RP: High Strength: A character with a high strength might suggest that any of the following are part of their personality: 1) Exagerated gentleness for fear of breaking things. 2) A tendency to bully weaker beings, or be condescending. 3) A tendency to be brash and overconfident. 4) The character always put themselves forward in a very showy manner whenever any feats of strength are called for. Low Strength: 1) The character has self-esteem issues about his physique. 2) The character tends to shirk or hide whenever a feat of phsyical strength is called for. High Dexterity: 1) The character loves to move, and is always figgety and restless. 2) The character occasionally breaks out into spontaneous dance, tumbling, knife-play, or juggling just for the fun of it or to show off. 3) The character dresses in clothes that enhance or show off their gracefulness - swirling cloaks, tight fitting clothing, tall hats, etc. - or carries props to do the same (canes, juggling balls, etc.) 4) The character has a tendency to talk with their hands and with broad expressive gestures. Low Dexterity: 1) The character hates to move or touch things, for fear of breaking them. 2) The character bemoans how they are jinxed or cursed. 3) The character refuses to dance or do anything else in public which might call attention to their lack of dexterity. In extreme, the character avoids eating and drinking in public and feigns a lack of hunger if this is called out. 4) The character tends to apologizes alot, even when they have done nothing to apologize for. High Constitution: 1) The character has little regard for personal safety or comfort, and tends to look down on people that do as 'soft'. 2) The character has little regard for personal hygeine. 3) The character is alway energetic and gets impatient at every rest. Low Constitution: 1) The character has nagging coughs or minor physical ailments that continually manifest themselves. 2) The character has an exagerated desire for comfort and to avoid uncomfortable situations. 3) The character tends to get sick, dizzy, or faint when viewing horrific scenes. 4) The character tends to be a bit lazy or feels the need to rest more frequently to 'catch his breath' (even before game penalties set in). 5) The character is a neat freak and has an exgeratted need for personal cleanliness. None of those are really required and there are probably lots of other ways of refering to your characters physical attributes with your role play, but any of those would impress me as being someone who is really into their character and thinking about it. [/QUOTE]
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