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Character ability v. player volition: INT, WIS, CHA
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<blockquote data-quote="Celebrim" data-source="post: 4978656" data-attributes="member: 4937"><p>Uh-uh, no way.</p><p></p><p>If you have a barbarian character with unexplored depths of cunning and intelligence but who generally acts like a big clueless oaf - I don't know, let's call him 'Conan' - but who is actually when he exerts himself considerably intelligent, then you have a character with 14 INT (or whatever) which you have hitherto been playing as a character that doesn't trust or have confidence (or hasn't need to use) his own intelligence. And that's a perfectly valid and actually really interesting character concept. But if you have a character with an 8 intelligence, he doesn't suddenly get a 14 intelligence just because you decide he does any more than a character with an 8 strength gets a 14 strength just because.</p><p></p><p></p><p></p><p>Again, not at all. If you as the player figure something out, but your character is supposed to be stupid, you find a way to work it into the game.</p><p></p><p>PC #1: If only we knew where the Priestesses of Gelska hold their festival.</p><p>PC #2: Uh.. you mean the festival where they dance underneath the moon?</p><p>PC #1: Yes... how do you know that?</p><p>PC #2: Uh... well, they hold it in the ruined temple on the summit of Mt. ... Mt.. Esbebecar.</p><p>PC #1: Mt. Esbacar? That's incredible. How did you know that, Krank?</p><p>PC #2: Krank read it in a book.</p><p>PC #3: Krank read a book? Who knew?</p><p>PC #2: It had pictures of naked women in it.</p><p>PC #3: Ahh.. yes, that our Krank.</p><p>PC #1: What our we waiting for, let's get to Mt. Esbacar!</p><p></p><p></p><p></p><p>Yes, but isn't it a good story?</p><p> </p><p></p><p></p><p>I'm not certain, because for most of my gaming career the idea of having a character with god-like intelligence would have been considerable laughable and immature. But generally speaking, I think the answer by being able to draw upon DM omniscience regularly, and having alot of leeway from the DM to engage in secondary creation.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4978656, member: 4937"] Uh-uh, no way. If you have a barbarian character with unexplored depths of cunning and intelligence but who generally acts like a big clueless oaf - I don't know, let's call him 'Conan' - but who is actually when he exerts himself considerably intelligent, then you have a character with 14 INT (or whatever) which you have hitherto been playing as a character that doesn't trust or have confidence (or hasn't need to use) his own intelligence. And that's a perfectly valid and actually really interesting character concept. But if you have a character with an 8 intelligence, he doesn't suddenly get a 14 intelligence just because you decide he does any more than a character with an 8 strength gets a 14 strength just because. Again, not at all. If you as the player figure something out, but your character is supposed to be stupid, you find a way to work it into the game. PC #1: If only we knew where the Priestesses of Gelska hold their festival. PC #2: Uh.. you mean the festival where they dance underneath the moon? PC #1: Yes... how do you know that? PC #2: Uh... well, they hold it in the ruined temple on the summit of Mt. ... Mt.. Esbebecar. PC #1: Mt. Esbacar? That's incredible. How did you know that, Krank? PC #2: Krank read it in a book. PC #3: Krank read a book? Who knew? PC #2: It had pictures of naked women in it. PC #3: Ahh.. yes, that our Krank. PC #1: What our we waiting for, let's get to Mt. Esbacar! Yes, but isn't it a good story? I'm not certain, because for most of my gaming career the idea of having a character with god-like intelligence would have been considerable laughable and immature. But generally speaking, I think the answer by being able to draw upon DM omniscience regularly, and having alot of leeway from the DM to engage in secondary creation. [/QUOTE]
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