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General Tabletop Discussion
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Character ability v. player volition: INT, WIS, CHA
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<blockquote data-quote="Celebrim" data-source="post: 4978757" data-attributes="member: 4937"><p>The player makes the DM an authority on the character when, at the beginning of the game, he says, "This is the character I intend to play.", and the DM looks at it and says, "OK, I see you have an 6 INT on this character sheet. Are you sure you are up to playing a character that is much much dumber than you are in real life? Do you have some ideas about how you plan on characterizing that in the game?"</p><p></p><p>And in play, I become an expert on the character through observation, and at some point I'm going to notice that the player took say 'Curious' and 'Reckless' as mental disadvantages and has never once played his character in any way that would suggest either curiousity or recklessness. At that point, I'm going to go to the player and say, "Look, you took these disadvantages to gain a considerable advantage in play. But you're not playing as if you had a disadvantage. Consider this a warning that if you don't change this behavior, that the next time you find yourself in a situation where your character could act in a manner that is curious or reckless I may have to impose on your some mechanical burden that may limit your free will in the matter, for example, if you fail a will saving throw I may tell your character how to act."</p><p></p><p>As DM, I'm in that position whether I like it or not, because some player can always come to me and say, "Why did you approve Bob's CN 6 CHR Kender? He's just using it as an excuse to be anti-social, draw attention to himself, and ruin the game?"</p><p></p><p></p><p></p><p>What does this have to do with adjudicating actions? I thought I made it clear that this was a metagame issue?</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4978757, member: 4937"] The player makes the DM an authority on the character when, at the beginning of the game, he says, "This is the character I intend to play.", and the DM looks at it and says, "OK, I see you have an 6 INT on this character sheet. Are you sure you are up to playing a character that is much much dumber than you are in real life? Do you have some ideas about how you plan on characterizing that in the game?" And in play, I become an expert on the character through observation, and at some point I'm going to notice that the player took say 'Curious' and 'Reckless' as mental disadvantages and has never once played his character in any way that would suggest either curiousity or recklessness. At that point, I'm going to go to the player and say, "Look, you took these disadvantages to gain a considerable advantage in play. But you're not playing as if you had a disadvantage. Consider this a warning that if you don't change this behavior, that the next time you find yourself in a situation where your character could act in a manner that is curious or reckless I may have to impose on your some mechanical burden that may limit your free will in the matter, for example, if you fail a will saving throw I may tell your character how to act." As DM, I'm in that position whether I like it or not, because some player can always come to me and say, "Why did you approve Bob's CN 6 CHR Kender? He's just using it as an excuse to be anti-social, draw attention to himself, and ruin the game?" What does this have to do with adjudicating actions? I thought I made it clear that this was a metagame issue? [/QUOTE]
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