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General Tabletop Discussion
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Character ability v. player volition: INT, WIS, CHA
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<blockquote data-quote="Celebrim" data-source="post: 4978769" data-attributes="member: 4937"><p>The low charisma character who doesn't act as if they are low charisma finds themselves forced to make more charisma/diplomacy checks and deal with the results indicating a negative reaction, regardless of how reasonable and persuasive their arguments are. </p><p></p><p></p><p></p><p>Allow me to quote myself:</p><p></p><p></p><p></p><p>If you as a player have memorized everything about FR religion (or geography, or every entry in the MM), it doesn't matter if you fail Knowledge(Religion) checks you still know the answer as a player and may, if you wish, act on your out of character knowledge. In this case, there is no penalty then for the character being ignorant, because the player is supplying the knowledge. It's very very difficult 'to police' this sort of thing, so I expect players to police themselves. It's not actually that hard to tell when a player isn't policing themselves.</p><p></p><p></p><p></p><p>It's not necessarily a bad idea, it just has to be role played and its an example of an area of the game where I've seen players very reluctant to role play what they've chosen for themselves. I've seen players dump stat INT and CHR and then play their character as smart and sauve in an effort to make a character that has no real weaknesses. It is a bad idea if you are either going to exagerrate it so that it annoys other players, or if you are going to ignore it and rely on your out of character knowledge.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4978769, member: 4937"] The low charisma character who doesn't act as if they are low charisma finds themselves forced to make more charisma/diplomacy checks and deal with the results indicating a negative reaction, regardless of how reasonable and persuasive their arguments are. Allow me to quote myself: If you as a player have memorized everything about FR religion (or geography, or every entry in the MM), it doesn't matter if you fail Knowledge(Religion) checks you still know the answer as a player and may, if you wish, act on your out of character knowledge. In this case, there is no penalty then for the character being ignorant, because the player is supplying the knowledge. It's very very difficult 'to police' this sort of thing, so I expect players to police themselves. It's not actually that hard to tell when a player isn't policing themselves. It's not necessarily a bad idea, it just has to be role played and its an example of an area of the game where I've seen players very reluctant to role play what they've chosen for themselves. I've seen players dump stat INT and CHR and then play their character as smart and sauve in an effort to make a character that has no real weaknesses. It is a bad idea if you are either going to exagerrate it so that it annoys other players, or if you are going to ignore it and rely on your out of character knowledge. [/QUOTE]
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