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Character ability v. player volition: INT, WIS, CHA
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<blockquote data-quote="Ariosto" data-source="post: 4979294" data-attributes="member: 80487"><p>"Ranks in engineering" are a game currency, as are points in intelligence and wisdom <em>if</em> you're using a points system. <em>If</em> you let "character smarts" alone solve problems in place of player intelligence, then I agree that symmetry calls for having them remain in place even when less effective.</p><p></p><p>Personally, reducing the Tomb of Horrors or Ghost Tower of Inverness to a series of dice rolls just would not work for me. I also have very little patience for the absurdity of being required to make bad moves because "a character wouldn't even know what Monster X is", even though the players have met it many times. Finally, I get a kick out of the occasional joke that "breaks the fourth wall".</p><p></p><p>I don't expect D&D to be the end-all of RPGs. Many concerns of "D&D, but <em>better!</em>" designs are either irrelevant, or directly opposed, to what makes the old game -- on its own quirky terms -- great to me. T&T and Palladium still seem to attract players with similar interests.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4979294, member: 80487"] "Ranks in engineering" are a game currency, as are points in intelligence and wisdom [i]if[/i] you're using a points system. [i]If[/i] you let "character smarts" alone solve problems in place of player intelligence, then I agree that symmetry calls for having them remain in place even when less effective. Personally, reducing the Tomb of Horrors or Ghost Tower of Inverness to a series of dice rolls just would not work for me. I also have very little patience for the absurdity of being required to make bad moves because "a character wouldn't even know what Monster X is", even though the players have met it many times. Finally, I get a kick out of the occasional joke that "breaks the fourth wall". I don't expect D&D to be the end-all of RPGs. Many concerns of "D&D, but [i]better![/i]" designs are either irrelevant, or directly opposed, to what makes the old game -- on its own quirky terms -- great to me. T&T and Palladium still seem to attract players with similar interests. [/QUOTE]
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