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Character ability v. player volition: INT, WIS, CHA
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<blockquote data-quote="Herremann the Wise" data-source="post: 4980795" data-attributes="member: 11300"><p>I'll disagree with you to a point here.</p><p></p><p>For me it is all about the difference between a score (which represents an attribute) and a modifier (which represents the likelihood of succeeding or failing at a particular task).</p><p></p><p>A strength score represents how strong a character is relative to other entities with strength scores. Likewise, a charisma score represents how charismatic a character is relative to other entities with charisma scores.</p><p></p><p>A modifier though is what I think you are getting at, as it only represents the likelihood of succeeding at a specific task. For example, you could have two different characters with Charisma scores of 12 each, but Arak has a diplomacy modifier of +9 while Barak has a diplomacy modifier of +6. Now in all likelihood, Arak is the more diplomatic despite them both having the same charisma. However, in game, Barak's player keep rolling high for his diplomacy checks and in particular on the big ones. As such, the group regard Barak as the go to guy for diplomatic action rather than Arak, despite seemingly being less diplomatic and with equal charisma.</p><p></p><p>It is the modifier here that is diluted by history and what has happened in the past. The charisma score however remains static as a representative score.</p><p></p><p>Just some thoughts and ideas.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 4980795, member: 11300"] I'll disagree with you to a point here. For me it is all about the difference between a score (which represents an attribute) and a modifier (which represents the likelihood of succeeding or failing at a particular task). A strength score represents how strong a character is relative to other entities with strength scores. Likewise, a charisma score represents how charismatic a character is relative to other entities with charisma scores. A modifier though is what I think you are getting at, as it only represents the likelihood of succeeding at a specific task. For example, you could have two different characters with Charisma scores of 12 each, but Arak has a diplomacy modifier of +9 while Barak has a diplomacy modifier of +6. Now in all likelihood, Arak is the more diplomatic despite them both having the same charisma. However, in game, Barak's player keep rolling high for his diplomacy checks and in particular on the big ones. As such, the group regard Barak as the go to guy for diplomatic action rather than Arak, despite seemingly being less diplomatic and with equal charisma. It is the modifier here that is diluted by history and what has happened in the past. The charisma score however remains static as a representative score. Just some thoughts and ideas. Best Regards Herremann the Wise [/QUOTE]
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