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General Tabletop Discussion
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Character ability v. player volition: INT, WIS, CHA
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<blockquote data-quote="Wolfwood2" data-source="post: 4981247" data-attributes="member: 39394"><p>I think there are aspects of a character's personality and mental ability that are simply not covered under mechanical statistics and are not meant to be covered under mechanical statistics. Let's take the example of "puzzle solving" and divorce it from the artifical standard of some chess problem set up by the DM. Let's take a look at a more typical type of 'puzzle' you might see in a game.</p><p> </p><p>So the PCs come into town, and they need to find this guy, and learn something he knows, and steal this widget that he has hidden away. So they ride up the road and see a town in the distance, and a player starts to talk.</p><p> </p><p>PLAYER: Krog says, "Hey, we no want the bad dude to know we coming. Let's hide all our battle banners and tuck away our magic and hide the elf's ears, so that bad dude won't hear any rumors about us being in town."</p><p> </p><p>Later in town...</p><p> </p><p>PLAYER: Krog says, "I'm not good at at picking up street rumors. Krog is will go down to mercenary hall and hang around there and see if any of his people come in an make recruitment pitches or put up posters advertising for work."</p><p> </p><p>Later in town...</p><p> </p><p>PLAYER: Krog says, "Good job getting hired as a butler, Lefty. How about I give you all my weapons and armor and you hide them in the house? Then I show up and you hire me as a ditch digger, like I used to back on my Dad's farm. That way I can be close by if you get into trouble."</p><p> </p><p> </p><p>How smart does Krog need to be to come up with potential solutions to problems? Int 10? Int 8? Int 6? Should the DM adjust odds of success on these problem-solving episodes based on Krog's Intelligence score?</p></blockquote><p></p>
[QUOTE="Wolfwood2, post: 4981247, member: 39394"] I think there are aspects of a character's personality and mental ability that are simply not covered under mechanical statistics and are not meant to be covered under mechanical statistics. Let's take the example of "puzzle solving" and divorce it from the artifical standard of some chess problem set up by the DM. Let's take a look at a more typical type of 'puzzle' you might see in a game. So the PCs come into town, and they need to find this guy, and learn something he knows, and steal this widget that he has hidden away. So they ride up the road and see a town in the distance, and a player starts to talk. PLAYER: Krog says, "Hey, we no want the bad dude to know we coming. Let's hide all our battle banners and tuck away our magic and hide the elf's ears, so that bad dude won't hear any rumors about us being in town." Later in town... PLAYER: Krog says, "I'm not good at at picking up street rumors. Krog is will go down to mercenary hall and hang around there and see if any of his people come in an make recruitment pitches or put up posters advertising for work." Later in town... PLAYER: Krog says, "Good job getting hired as a butler, Lefty. How about I give you all my weapons and armor and you hide them in the house? Then I show up and you hire me as a ditch digger, like I used to back on my Dad's farm. That way I can be close by if you get into trouble." How smart does Krog need to be to come up with potential solutions to problems? Int 10? Int 8? Int 6? Should the DM adjust odds of success on these problem-solving episodes based on Krog's Intelligence score? [/QUOTE]
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