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Character ability v. player volition: INT, WIS, CHA
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<blockquote data-quote="Ariosto" data-source="post: 4981325" data-attributes="member: 80487"><p>"Detrimental to the story" is no consequence to me, but maybe that's just the choice of words.</p><p></p><p>Maybe you're laying too much on skill checks with this "can be avoided" worry, but I see how that can be as big a deal as the game of builds happens to be. No "skill system"? No worry!</p><p></p><p>Yeah, if that's a <strong>problem</strong> for you, then you're <em>way</em> too biased in favor of "roll" playing for my taste.</p><p></p><p>How is it "that the player can arrange it so that the result of the skill check is widely inconsistant with the proposition"? What are you talking about?</p><p></p><p>Do you keep players, because of character factors, from moving advantageously in combat, from choosing appropriate feats or powers, or from taking their attack rolls? Or do even the guys who are fuzzy on where they are, why they're fighting and which side they're on suddenly turn into Sun Tzu? (Okay, I realize that's par for the course for <em>players</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />...)</p><p></p><p>Do you really keep players from making choices for their characters because of strength, dexterity or constitution scores? How often?</p><p></p><p>If you've got a double standard, then maybe you should have different points costs for proper game balance.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4981325, member: 80487"] "Detrimental to the story" is no consequence to me, but maybe that's just the choice of words. Maybe you're laying too much on skill checks with this "can be avoided" worry, but I see how that can be as big a deal as the game of builds happens to be. No "skill system"? No worry! Yeah, if that's a [B]problem[/B] for you, then you're [I]way[/I] too biased in favor of "roll" playing for my taste. How is it "that the player can arrange it so that the result of the skill check is widely inconsistant with the proposition"? What are you talking about? Do you keep players, because of character factors, from moving advantageously in combat, from choosing appropriate feats or powers, or from taking their attack rolls? Or do even the guys who are fuzzy on where they are, why they're fighting and which side they're on suddenly turn into Sun Tzu? (Okay, I realize that's par for the course for [I]players[/I] ;)...) Do you really keep players from making choices for their characters because of strength, dexterity or constitution scores? How often? If you've got a double standard, then maybe you should have different points costs for proper game balance. [/QUOTE]
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