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General Tabletop Discussion
*TTRPGs General
Character ability v. player volition: INT, WIS, CHA
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<blockquote data-quote="Oni" data-source="post: 4981355" data-attributes="member: 380"><p>I have to be honest I much prefer the latter. Reducing problem solving to simple die rolls and removing player skill just doesn't seem very exciting. If we want to talk about what's best for the game and story what do you think is more evocative? </p><p></p><p>I roll to search the room. *Rolls dice* What did I find?</p><p></p><p>I go around knocking on the walls, to see if any of the paneling sound off, like it might be hiding something. *DM checks his notes to see if there are any false panels on the wall*</p><p></p><p>In the former example the smarter character might come up with (be handed) the solution more often than the dumber chracter, but the latter type of play seems to me like it creates a much more lived in imaginary space. Personally I feel that what is gained in the depth of the imaginary space is greater than what might be lost to any jarring that might result from Bob's 5 int fighter being played intelligently. Especially if you consider the contents of his character sheet to not really be any of my business anyway, then instead of any preconception of what they ought be like I simply have the personality that is created at the intersection of player input and in game results, mechanical or otherwise.</p></blockquote><p></p>
[QUOTE="Oni, post: 4981355, member: 380"] I have to be honest I much prefer the latter. Reducing problem solving to simple die rolls and removing player skill just doesn't seem very exciting. If we want to talk about what's best for the game and story what do you think is more evocative? I roll to search the room. *Rolls dice* What did I find? I go around knocking on the walls, to see if any of the paneling sound off, like it might be hiding something. *DM checks his notes to see if there are any false panels on the wall* In the former example the smarter character might come up with (be handed) the solution more often than the dumber chracter, but the latter type of play seems to me like it creates a much more lived in imaginary space. Personally I feel that what is gained in the depth of the imaginary space is greater than what might be lost to any jarring that might result from Bob's 5 int fighter being played intelligently. Especially if you consider the contents of his character sheet to not really be any of my business anyway, then instead of any preconception of what they ought be like I simply have the personality that is created at the intersection of player input and in game results, mechanical or otherwise. [/QUOTE]
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