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General Tabletop Discussion
*TTRPGs General
Character ability v. player volition: INT, WIS, CHA
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<blockquote data-quote="Ariosto" data-source="post: 4981961" data-attributes="member: 80487"><p>Well, we've got different kinds of "role playing".</p><p></p><p>The kind on which D&D was founded is acting as if one were "in the shoes of" the persona. The DM describes what the characters perceive, and the players describe what the characters do. The "role" that's important is the game-role (e.g., Fighter, Cleric or Elf); a functional type or "position". Read the example of play in <em>The Underworld & Wilderness Adventures</em> or the longer one in the 1st ed. <em>Dungeon Masters Guide</em>. Is it fair to say that the players are essentially "playing themselves", that it is rather a "you are there" kind of thing?</p><p></p><p>(One might note that the DMG "recommended reading" list includes, besides "secondary world" stories, significant representatives of the story of someone from <em>our</em> world exploring a "lost world" or other fantastic setting.)</p><p></p><p>Another kind is what actors do. Their "playing of roles" is an expression of personalities other than their own. (I don't think that really applies to the biggest Hollywood stars, but that's show biz.) How would Mr. Smith feel? What would he think? In what mannerisms, what way of speaking, would he express that? It's also an attempt to entertain, a performance calculated to keep an audience's attention and to elicit emotional responses.</p><p></p><p>The second kind seems these days to be ascendant.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4981961, member: 80487"] Well, we've got different kinds of "role playing". The kind on which D&D was founded is acting as if one were "in the shoes of" the persona. The DM describes what the characters perceive, and the players describe what the characters do. The "role" that's important is the game-role (e.g., Fighter, Cleric or Elf); a functional type or "position". Read the example of play in [I]The Underworld & Wilderness Adventures[/I] or the longer one in the 1st ed. [I]Dungeon Masters Guide[/I]. Is it fair to say that the players are essentially "playing themselves", that it is rather a "you are there" kind of thing? (One might note that the DMG "recommended reading" list includes, besides "secondary world" stories, significant representatives of the story of someone from [I]our[/I] world exploring a "lost world" or other fantastic setting.) Another kind is what actors do. Their "playing of roles" is an expression of personalities other than their own. (I don't think that really applies to the biggest Hollywood stars, but that's show biz.) How would Mr. Smith feel? What would he think? In what mannerisms, what way of speaking, would he express that? It's also an attempt to entertain, a performance calculated to keep an audience's attention and to elicit emotional responses. The second kind seems these days to be ascendant. [/QUOTE]
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