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General Tabletop Discussion
*TTRPGs General
Character ability v. player volition: INT, WIS, CHA
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<blockquote data-quote="delericho" data-source="post: 4981987" data-attributes="member: 22424"><p>If the character is highly intelligent, I will provide a lot more clues and context, and if need be will help "fill in the gaps" as they go through the process of solving it. Eventually, if need be, the whole thing can be resolved with an Int check (at about the time the group is getting frustrated).</p><p></p><p>If the character is very wise, and the player is intent on doing something really quite foolish, I'll ask, "are you sure?" I will probably then reiterate the key facts that suggest it's not terribly wise (though maybe not all of them, and maybe with a couple of the contrary facts in there as well, so I'm not outright saying, "that's a bad idea"). But the player still gets the ultimate decision - even very wise people have made very stupid mistakes at times.</p><p></p><p>If the character is very charismatic and the player is not, then I'll deal with it by having NPCs react to the character in the best possible light. And I'll make liberal use of the appropriate skill checks, too.</p><p></p><p>So, in a way, yes.</p></blockquote><p></p>
[QUOTE="delericho, post: 4981987, member: 22424"] If the character is highly intelligent, I will provide a lot more clues and context, and if need be will help "fill in the gaps" as they go through the process of solving it. Eventually, if need be, the whole thing can be resolved with an Int check (at about the time the group is getting frustrated). If the character is very wise, and the player is intent on doing something really quite foolish, I'll ask, "are you sure?" I will probably then reiterate the key facts that suggest it's not terribly wise (though maybe not all of them, and maybe with a couple of the contrary facts in there as well, so I'm not outright saying, "that's a bad idea"). But the player still gets the ultimate decision - even very wise people have made very stupid mistakes at times. If the character is very charismatic and the player is not, then I'll deal with it by having NPCs react to the character in the best possible light. And I'll make liberal use of the appropriate skill checks, too. So, in a way, yes. [/QUOTE]
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