Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Character ability v. player volition: INT, WIS, CHA
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 4984201" data-attributes="member: 4937"><p>This is an entirely tangental issue. Saying this neither disagrees nor agrees with the points I've raised here. I can fully agree with "I want characters to be combat balanced regardless of their roleplay" without in the slightest changing my position. (In fact, I don't fully agree with it, but I'm very sympathetic to the concern and if I was allowed to agree or disagree in a 'fuzzy' way I'd say I 80% agreed with the statement.) If I can fully agree with something without any fear, how is it a point of argument against me?</p><p></p><p>The statement also doesn't support the one you made that immediately proceeded it except in a limited way. We may or may not choose to tie roleplay to mechanics and class archetypes without really effecting their combat balance. Combat balance is probably the area of the game least effected by the personality of the character, and at least in 3e, int, wis, and chr only impact most character's combat ability in very indirect ways. It's not like 4e where you can use mental attributes almost interchangably with physical ones provided you are of a particular class, and conversely virtually all classses are 'forced' to particular builds emphasising one or the other attribute ('brawny' rogue vs. 'trickster' rogue, for example) (at least until we get builds for every attibute).</p><p></p><p></p><p></p><p>Which is an odd statement to make considering how little the roleplaying influences the issue you raise. If you don't want to limit your mechanical effectiveness with a low attribute, you will need to play these classes but not other ones for far more tangible and unavoidable reasons than roleplaying. If you want to play Wizard, you are pretty much forced not to be Int 6 because the mechanics strongly enforce the flavor of wizard which is, "You must be really smart to do this." If aesthetically you prefered that not to be true, your bone of contention would not seem at all to be with how you roleplayed Int 6. Afterall, if the rules allowed you to base your Wizard spells off of Wisdom or Strength, you could be a mighty wizard while simultaneously roleplaying your character in a way that conveyed 'not too bright upstairs'.</p><p></p><p>So again, I'm not at all seeing the connection between what you say is the source of your disagreement with me and your disagreement with me.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4984201, member: 4937"] This is an entirely tangental issue. Saying this neither disagrees nor agrees with the points I've raised here. I can fully agree with "I want characters to be combat balanced regardless of their roleplay" without in the slightest changing my position. (In fact, I don't fully agree with it, but I'm very sympathetic to the concern and if I was allowed to agree or disagree in a 'fuzzy' way I'd say I 80% agreed with the statement.) If I can fully agree with something without any fear, how is it a point of argument against me? The statement also doesn't support the one you made that immediately proceeded it except in a limited way. We may or may not choose to tie roleplay to mechanics and class archetypes without really effecting their combat balance. Combat balance is probably the area of the game least effected by the personality of the character, and at least in 3e, int, wis, and chr only impact most character's combat ability in very indirect ways. It's not like 4e where you can use mental attributes almost interchangably with physical ones provided you are of a particular class, and conversely virtually all classses are 'forced' to particular builds emphasising one or the other attribute ('brawny' rogue vs. 'trickster' rogue, for example) (at least until we get builds for every attibute). Which is an odd statement to make considering how little the roleplaying influences the issue you raise. If you don't want to limit your mechanical effectiveness with a low attribute, you will need to play these classes but not other ones for far more tangible and unavoidable reasons than roleplaying. If you want to play Wizard, you are pretty much forced not to be Int 6 because the mechanics strongly enforce the flavor of wizard which is, "You must be really smart to do this." If aesthetically you prefered that not to be true, your bone of contention would not seem at all to be with how you roleplayed Int 6. Afterall, if the rules allowed you to base your Wizard spells off of Wisdom or Strength, you could be a mighty wizard while simultaneously roleplaying your character in a way that conveyed 'not too bright upstairs'. So again, I'm not at all seeing the connection between what you say is the source of your disagreement with me and your disagreement with me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Character ability v. player volition: INT, WIS, CHA
Top