Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Character ability v. player volition: INT, WIS, CHA
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 4984382" data-attributes="member: 4937"><p>I thought I'd indicated I thought so.</p><p></p><p></p><p></p><p>Ok. I probably should have posted that response to your even-handed and fair review I thought about writing. </p><p></p><p></p><p></p><p>No, I didn't say that. What I did say was that the objection to what I said was only non-trivial, if you were trying to justify not playing your flaws. </p><p></p><p>This is where that missing response I didn't write comes in. I liked your treatment, but what you failed to note that I thought you should have was that, from the perspective of an observer watching a role-player play the game, in the case of a good role play it would be impossible to tell if any particular proposition or characteristic was motivated by the roleplayers careful forethought during the creation of the character, or by the organic and extemporaneous creation of character as a result of game events. The two things, pretty much by definition, have to appear to be harmonious if the observer is to believe the character has a consistant personality. This nitpick over the technique by which we establish that the int 6 character is stupid, really has no bearing over whether or not an int 6 character is stupid unless you are trying to say that the int 6 character is not in fact stupid despite both the implied value of the attribute 'intelligence' and the mechanical impact of that intelligence.</p><p></p><p>In short, while there are some real differences between the role players you group in type 1 and those in type 2, most of those differences have to do more with the pitfalls that a particular style is more likely to land you in if you aren't careful than they have to do with any functional difference in play. As you yourself said, pretty much all real world cases are going to lie on a spectrum between the two extremes. Both techniques can and probably certainly do inform good roleplay. None of that establishes that an int 6 character being played in a way that communicates high intelligence is anything but bad roleplay.</p><p></p><p></p><p></p><p>So you would agree then that if the player tried to play his character as if he had no flaws, it wouldn't be particularly subtle/realistic/good roleplaying? </p><p></p><p>It then follows that we have very little disagreement. If we observe a player playing his character as if he had no flaws, then we'd be observing bad role play. </p><p></p><p></p><p></p><p>I can just as easily say that no well conceived personality is going to fail to grow or deepen in response to events over the course of play and that no personality, no matter how well realized to begin with, is going to be fully complete and so new ideas, depths, and attributes will develop over the course of play. However, this growth in the character is unlikely to be however we approach roleplaying 'the character gets smarter' unless there is some mechanical justification for it.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4984382, member: 4937"] I thought I'd indicated I thought so. Ok. I probably should have posted that response to your even-handed and fair review I thought about writing. No, I didn't say that. What I did say was that the objection to what I said was only non-trivial, if you were trying to justify not playing your flaws. This is where that missing response I didn't write comes in. I liked your treatment, but what you failed to note that I thought you should have was that, from the perspective of an observer watching a role-player play the game, in the case of a good role play it would be impossible to tell if any particular proposition or characteristic was motivated by the roleplayers careful forethought during the creation of the character, or by the organic and extemporaneous creation of character as a result of game events. The two things, pretty much by definition, have to appear to be harmonious if the observer is to believe the character has a consistant personality. This nitpick over the technique by which we establish that the int 6 character is stupid, really has no bearing over whether or not an int 6 character is stupid unless you are trying to say that the int 6 character is not in fact stupid despite both the implied value of the attribute 'intelligence' and the mechanical impact of that intelligence. In short, while there are some real differences between the role players you group in type 1 and those in type 2, most of those differences have to do more with the pitfalls that a particular style is more likely to land you in if you aren't careful than they have to do with any functional difference in play. As you yourself said, pretty much all real world cases are going to lie on a spectrum between the two extremes. Both techniques can and probably certainly do inform good roleplay. None of that establishes that an int 6 character being played in a way that communicates high intelligence is anything but bad roleplay. So you would agree then that if the player tried to play his character as if he had no flaws, it wouldn't be particularly subtle/realistic/good roleplaying? It then follows that we have very little disagreement. If we observe a player playing his character as if he had no flaws, then we'd be observing bad role play. I can just as easily say that no well conceived personality is going to fail to grow or deepen in response to events over the course of play and that no personality, no matter how well realized to begin with, is going to be fully complete and so new ideas, depths, and attributes will develop over the course of play. However, this growth in the character is unlikely to be however we approach roleplaying 'the character gets smarter' unless there is some mechanical justification for it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Character ability v. player volition: INT, WIS, CHA
Top