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Character ability v. player volition: INT, WIS, CHA
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<blockquote data-quote="Oni" data-source="post: 4984475" data-attributes="member: 380"><p>Which was appreciated btw, it was nice to know it was read if not necessarily agreed with. </p><p></p><p></p><p></p><p>I'm not sure I conveyed what I was trying to say as clearly as I might have, because if I am reading you correctly (and I am trying to make sure I don't misrepresent you if I can help it) you haven't quite grasped what I was getting at. As we start heading more toward the extremes of the second style, the evolution of character through play, we can discard the character stats as being nothing but mechanics. Our pure type 2 roleplayer does not look at his 6 int and immediately assume his character is stupid he just understands that he has a poor chance of success whenever that mechanic is tested. Instead the personality is formed at the point where mechanics and player meet. The player offers personality, the mechanics dictate results where the come into play, the player responds. This give and take over the long run sculpts a unique personality and presence in the game world. So yes, I guess I am in fact saying that it is entirely in the realm of possibility to have an int 6 character that is not stupid, that the type 2 approach at its purest forms a kind of alchemy in which a character is greater than the sum of its parts, player and mechanics. </p><p></p><p></p><p></p><p>I would agree that someone that declares there character is perfect or good at everything is hardly on the right track. However I think it extremely difficult, maybe even impossible, to actually play a character without flaws. Consider the fact that such a player, despite any declarations on his part, is in fact not going to be good at everything, especially when mechanics come into play. Suddenly the dice start unveiling a compensating braggart. What the player does with this and his willingness to interact with the game world I think is more telling. </p><p></p><p></p><p></p><p>Well depending on how firmly your views rest on the stats dictate personality end of things, it seems quite possible to me your opportunities for character growth could be limited by those same mechanical strictures. And on the flip side of that, if you divorce personality from mechanics it is entirely possibly that the character could become smarter, as the player themselves becomes more adept.</p></blockquote><p></p>
[QUOTE="Oni, post: 4984475, member: 380"] Which was appreciated btw, it was nice to know it was read if not necessarily agreed with. I'm not sure I conveyed what I was trying to say as clearly as I might have, because if I am reading you correctly (and I am trying to make sure I don't misrepresent you if I can help it) you haven't quite grasped what I was getting at. As we start heading more toward the extremes of the second style, the evolution of character through play, we can discard the character stats as being nothing but mechanics. Our pure type 2 roleplayer does not look at his 6 int and immediately assume his character is stupid he just understands that he has a poor chance of success whenever that mechanic is tested. Instead the personality is formed at the point where mechanics and player meet. The player offers personality, the mechanics dictate results where the come into play, the player responds. This give and take over the long run sculpts a unique personality and presence in the game world. So yes, I guess I am in fact saying that it is entirely in the realm of possibility to have an int 6 character that is not stupid, that the type 2 approach at its purest forms a kind of alchemy in which a character is greater than the sum of its parts, player and mechanics. I would agree that someone that declares there character is perfect or good at everything is hardly on the right track. However I think it extremely difficult, maybe even impossible, to actually play a character without flaws. Consider the fact that such a player, despite any declarations on his part, is in fact not going to be good at everything, especially when mechanics come into play. Suddenly the dice start unveiling a compensating braggart. What the player does with this and his willingness to interact with the game world I think is more telling. Well depending on how firmly your views rest on the stats dictate personality end of things, it seems quite possible to me your opportunities for character growth could be limited by those same mechanical strictures. And on the flip side of that, if you divorce personality from mechanics it is entirely possibly that the character could become smarter, as the player themselves becomes more adept. [/QUOTE]
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