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Character ability v. player volition: INT, WIS, CHA
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<blockquote data-quote="Voadam" data-source="post: 4984575" data-attributes="member: 2209"><p>Not quite. I want any class to be able to do any social or mental (not magical) roleplay concept.</p><p></p><p>Take the concept of a smart tactics master. In 4e a tactical warlord build would have int based power mechanics for this in combat. No game mechanics are attached in 3e. The closest is the description of intelligence including reasoning. I want a player of any character to choose to have his character focus his roleplay on analyzing the battlefield, and making suggestions on tactics.</p><p></p><p>In the 3e PH only wizards gain significant combat power from int. </p><p></p><p>I don't want this character concept to be reserved for wizards or characters that sacrifice combat competency to pump up their int stat for this purely roleplay aspect.</p><p></p><p>I want a player in my game with a MAD paladin to be able to play this role and not further water down his stats.</p><p></p><p></p><p></p><p>Nah. They would give a -4 on skill checks. Depending on level those numbers can be overwhelmed by skill ranks, feats, and items or the vagaries of a d20 roll.</p><p></p><p>Besides, if we are talking 3e let's stick with the normal rules, where the lowest end dump stat is 8, 6 for racial penalty cases like a half-orc with dump stat charisma.</p><p> </p><p></p><p></p><p>If we ignore the description of the mental stats for nonmechanical purposes then we are declaring it is the player's realm, not the character stat realm. The character will have the mechanical flaws or merits of his stats.</p><p></p><p>I'm usually the DM.</p><p></p><p>As a DM it allows me to say it is the player's choice for how to play their character, they have no recourse to have me play their smart/wise/charismatic character for them and override their poor decisions or ideas.</p><p></p><p>Player: "What do I think, is this a good idea? Will it work?"</p><p>DM "I don't know, you tell me."</p><p></p><p>I'm more interested in what my players think and come up with for ideas and social interactions than in what their characters stats should result in.</p><p></p><p></p><p>Right, it does not make it good roleplay. It is irrelevant to the question of whether it is good or bad roleplay. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Voadam, post: 4984575, member: 2209"] Not quite. I want any class to be able to do any social or mental (not magical) roleplay concept. Take the concept of a smart tactics master. In 4e a tactical warlord build would have int based power mechanics for this in combat. No game mechanics are attached in 3e. The closest is the description of intelligence including reasoning. I want a player of any character to choose to have his character focus his roleplay on analyzing the battlefield, and making suggestions on tactics. In the 3e PH only wizards gain significant combat power from int. I don't want this character concept to be reserved for wizards or characters that sacrifice combat competency to pump up their int stat for this purely roleplay aspect. I want a player in my game with a MAD paladin to be able to play this role and not further water down his stats. Nah. They would give a -4 on skill checks. Depending on level those numbers can be overwhelmed by skill ranks, feats, and items or the vagaries of a d20 roll. Besides, if we are talking 3e let's stick with the normal rules, where the lowest end dump stat is 8, 6 for racial penalty cases like a half-orc with dump stat charisma. If we ignore the description of the mental stats for nonmechanical purposes then we are declaring it is the player's realm, not the character stat realm. The character will have the mechanical flaws or merits of his stats. I'm usually the DM. As a DM it allows me to say it is the player's choice for how to play their character, they have no recourse to have me play their smart/wise/charismatic character for them and override their poor decisions or ideas. Player: "What do I think, is this a good idea? Will it work?" DM "I don't know, you tell me." I'm more interested in what my players think and come up with for ideas and social interactions than in what their characters stats should result in. Right, it does not make it good roleplay. It is irrelevant to the question of whether it is good or bad roleplay. :) [/QUOTE]
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