Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Character ability v. player volition: INT, WIS, CHA
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 4985053" data-attributes="member: 4937"><p>Seriously, it sounds like you had a really crappy DM and are blaming the game for it.</p><p></p><p></p><p></p><p>It should be quite obvious that expert was chosen simply as a generic class. The same build could easily apply to a variety of classes.</p><p></p><p></p><p></p><p>Wait a minute. You claimed that certain character types couldn't be created. I just set out to show that they could, which evidently I did, because you aren't claiming here that I didn't. </p><p></p><p>You didn't say anything about certain character types being suboptimal. If you ask me to make an idiot savant, pretty much by definition you are asking for a suboptimal character because of that 'idiot' clause. You can't make an idiot savant who isn't at least a little suboptimal in GURPS for crying out loud with a full point buy system and more options than the game really requires, becuase INT is such a huge stat that you generally do not dump INT ever if you are min/maxing. </p><p></p><p></p><p></p><p>Wait a minute. If you were all relatively the same power level, how can you say you were pathetically awful? Surely if you were all the same power level, you were then still some of the most powerful mortals in the campaign world? Because if you weren't, then the problem is the DM - not the game system. I'm guessing that the problem is that the DM didn't readjust the power level and challenges to deal with a party of 3 low powered character concepts. That's a DMing issue, not a game issue. The DM is primarily responcible for challenge balance - not the game. </p><p></p><p></p><p></p><p>Well, it isn't really in the real world either, so I'm not entirely sure about the 'thematically appropriate' part, but on the other hand twf is not completely useless particularly if you bring in some 3rd party feats.</p><p></p><p></p><p></p><p>No one was suggesting you play an expert, much less one that was 3rd level (as if you level was never going to change). I was just merely showing you how to build characters of a certain type. The same ideas could be applied to any class that had access to the skills.</p><p></p><p></p><p></p><p>This tells me alot about the sort of games you've been playing, and I do feel sorry for you.</p><p></p><p></p><p></p><p>And this tells me even more, and the recount of your bad experiences just goes on and on and I'm very sympathetic. But seriously, stop blaming a game system for a bad DM. No game system survives a bad DM, and that's particularly true of game systems built with 'advanced' highly granular rules and lots of assumed system mastery on the part of all participants. </p><p></p><p>Look, you are clearly angry and have a grudge, and maybe you have a right to that grudge, but drop the grudge when you come into a thread and stop letting your feelings do all the talking.</p><p></p><p></p><p></p><p>My hyperbole?</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4985053, member: 4937"] Seriously, it sounds like you had a really crappy DM and are blaming the game for it. It should be quite obvious that expert was chosen simply as a generic class. The same build could easily apply to a variety of classes. Wait a minute. You claimed that certain character types couldn't be created. I just set out to show that they could, which evidently I did, because you aren't claiming here that I didn't. You didn't say anything about certain character types being suboptimal. If you ask me to make an idiot savant, pretty much by definition you are asking for a suboptimal character because of that 'idiot' clause. You can't make an idiot savant who isn't at least a little suboptimal in GURPS for crying out loud with a full point buy system and more options than the game really requires, becuase INT is such a huge stat that you generally do not dump INT ever if you are min/maxing. Wait a minute. If you were all relatively the same power level, how can you say you were pathetically awful? Surely if you were all the same power level, you were then still some of the most powerful mortals in the campaign world? Because if you weren't, then the problem is the DM - not the game system. I'm guessing that the problem is that the DM didn't readjust the power level and challenges to deal with a party of 3 low powered character concepts. That's a DMing issue, not a game issue. The DM is primarily responcible for challenge balance - not the game. Well, it isn't really in the real world either, so I'm not entirely sure about the 'thematically appropriate' part, but on the other hand twf is not completely useless particularly if you bring in some 3rd party feats. No one was suggesting you play an expert, much less one that was 3rd level (as if you level was never going to change). I was just merely showing you how to build characters of a certain type. The same ideas could be applied to any class that had access to the skills. This tells me alot about the sort of games you've been playing, and I do feel sorry for you. And this tells me even more, and the recount of your bad experiences just goes on and on and I'm very sympathetic. But seriously, stop blaming a game system for a bad DM. No game system survives a bad DM, and that's particularly true of game systems built with 'advanced' highly granular rules and lots of assumed system mastery on the part of all participants. Look, you are clearly angry and have a grudge, and maybe you have a right to that grudge, but drop the grudge when you come into a thread and stop letting your feelings do all the talking. My hyperbole? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Character ability v. player volition: INT, WIS, CHA
Top