Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Character Advancement versus Pathfinder
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pming" data-source="post: 7423043" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>Well, [MENTION=6845966]ShorelessSkies[/MENTION], what I would do with Pathfinder if I was "new" to it, would be to distill it down to it's absolute bare minimums in terms of "modifiers during game". What I mean is rather than go to some specific section and spending 10 minutes reading the rules that tells you how to handle, say, Missile Fire while riding downhill on a horse...just make a quick simple ruling like "Ok, I'm sure there is more to it, but lets go with -2 to hit for now. Minus one for being on a moving animal and another minus one for going downhill or otherwise changing elevation". Don't worry about all the "little details". There are FAR too many of them in PF...and yes, this includes character options/choices.</p><p></p><p>A good rule of thumb is "If you can't find it in 20 seconds, ignore it or make a quick ruling". After the game, everyone can review the rules that would have been used. Eventually everyone will know a little bit about everything, and a lot about whatever their character "does" often. Pathfinder is a rather cumbersome game, at least in terms of potential rules and "stuff" to use. But, if everyone understands that as part of the game session, everyone should have fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I know that when I DM'ed PF, I had a lot of fun...but then again, I did keep it to "core only...plus Advanced Players Guide on an as-needed basis" (e.g., I pretty much ignored 99% of the extra books you could buy).</p><p></p><p>So...enjoy the complexity of PF. Embrace it. Make notes about where to find stuff, or what situations you can dream up for your players that will make use of those rules...the complexity of the rules in PF is half the fun, after all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>If/when you all get "rule-minutia fatigue", then switch over to 5th Edition. You'll find the "rulings, not rules" and the simpler system a breath of fresh air. Hell, even your optimizer's will likely appreciate the break! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7423043, member: 45197"] Hiya! Well, [MENTION=6845966]ShorelessSkies[/MENTION], what I would do with Pathfinder if I was "new" to it, would be to distill it down to it's absolute bare minimums in terms of "modifiers during game". What I mean is rather than go to some specific section and spending 10 minutes reading the rules that tells you how to handle, say, Missile Fire while riding downhill on a horse...just make a quick simple ruling like "Ok, I'm sure there is more to it, but lets go with -2 to hit for now. Minus one for being on a moving animal and another minus one for going downhill or otherwise changing elevation". Don't worry about all the "little details". There are FAR too many of them in PF...and yes, this includes character options/choices. A good rule of thumb is "If you can't find it in 20 seconds, ignore it or make a quick ruling". After the game, everyone can review the rules that would have been used. Eventually everyone will know a little bit about everything, and a lot about whatever their character "does" often. Pathfinder is a rather cumbersome game, at least in terms of potential rules and "stuff" to use. But, if everyone understands that as part of the game session, everyone should have fun. :) I know that when I DM'ed PF, I had a lot of fun...but then again, I did keep it to "core only...plus Advanced Players Guide on an as-needed basis" (e.g., I pretty much ignored 99% of the extra books you could buy). So...enjoy the complexity of PF. Embrace it. Make notes about where to find stuff, or what situations you can dream up for your players that will make use of those rules...the complexity of the rules in PF is half the fun, after all. ;) If/when you all get "rule-minutia fatigue", then switch over to 5th Edition. You'll find the "rulings, not rules" and the simpler system a breath of fresh air. Hell, even your optimizer's will likely appreciate the break! :) ^_^ Paul L. Ming [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Character Advancement versus Pathfinder
Top