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<blockquote data-quote="Sunseeker" data-source="post: 6718797"><p>Age is only relevant to me for one reason: consent. </p><p></p><p>Beyond that, you're a noob because you lack experience (the very thing that makes you level up!). A person can remain a level 1 fighter soldier for years for a lot of reasons. Perhaps the lands have been in relative peace during your tenure. Perhaps you've got a Captain who doesn't like you and keeps putting you on janitor duty. (heh, duty). Maybe the life of a soldier has become ill-fitting, thus you left the service without advancing your training, perhaps you were discharged. Perhaps advanced training is limited to a select few and you haven't made the cut.</p><p></p><p>Against Flexor's advice I would not caution against deep backstories for low-level characters. This will often lead to disinterest in a character, with them being little more than a mechanical incarnation designed to "play a game" and not result in good role-play. If you don't know who your character is, how can you play them properly?</p><p></p><p>I would instead caution against backstories that build your character up to be something they can't actually start out as. A level 1 fighter is essentially a grunt in a regular set of armed forces, or might be a little higher but instead come from a bumpkin town where level 1 represents extreme skill. If you write your character (or if anyone at your table does this) to be the Captain of the City Watch, having served in 4 wars and personally protected the king....unless "max level" of your world is level 5, it's highly unlikely that your character could reasonably have done those things without gaining <em>any</em> levels at all.</p><p></p><p>I've played a paladin in numerous editions and a "level 1 paladin" is sort of an odd beast since it's mentioned they go through years of training. But that's years of training. That's <em>why</em> you have an 18 str. That's why you have a 16 int. That's why you have a 15 cha. You weren't born with those qualities, you refined them over the years of training you did. When you hit "level 1" as a paladin, that's the first moment you've been accepted in your holy order.</p><p></p><p>Honestly I would say that groups which require training (Paladins, Fighter/Soldiers, Wizards, Clerics, monks) make <em>more</em> sense to start at level 1, given that these classes often belong to structured institutions which pace your advancement. Rogues, Rangers, Druids, Bards, Barbarians, Sorcerers, Warlocks make <strong>less</strong> sense to start at level 1 without that change representing essentially a massive mid-life crisis.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6718797"] Age is only relevant to me for one reason: consent. Beyond that, you're a noob because you lack experience (the very thing that makes you level up!). A person can remain a level 1 fighter soldier for years for a lot of reasons. Perhaps the lands have been in relative peace during your tenure. Perhaps you've got a Captain who doesn't like you and keeps putting you on janitor duty. (heh, duty). Maybe the life of a soldier has become ill-fitting, thus you left the service without advancing your training, perhaps you were discharged. Perhaps advanced training is limited to a select few and you haven't made the cut. Against Flexor's advice I would not caution against deep backstories for low-level characters. This will often lead to disinterest in a character, with them being little more than a mechanical incarnation designed to "play a game" and not result in good role-play. If you don't know who your character is, how can you play them properly? I would instead caution against backstories that build your character up to be something they can't actually start out as. A level 1 fighter is essentially a grunt in a regular set of armed forces, or might be a little higher but instead come from a bumpkin town where level 1 represents extreme skill. If you write your character (or if anyone at your table does this) to be the Captain of the City Watch, having served in 4 wars and personally protected the king....unless "max level" of your world is level 5, it's highly unlikely that your character could reasonably have done those things without gaining [I]any[/I] levels at all. I've played a paladin in numerous editions and a "level 1 paladin" is sort of an odd beast since it's mentioned they go through years of training. But that's years of training. That's [I]why[/I] you have an 18 str. That's why you have a 16 int. That's why you have a 15 cha. You weren't born with those qualities, you refined them over the years of training you did. When you hit "level 1" as a paladin, that's the first moment you've been accepted in your holy order. Honestly I would say that groups which require training (Paladins, Fighter/Soldiers, Wizards, Clerics, monks) make [I]more[/I] sense to start at level 1, given that these classes often belong to structured institutions which pace your advancement. Rogues, Rangers, Druids, Bards, Barbarians, Sorcerers, Warlocks make [B]less[/B] sense to start at level 1 without that change representing essentially a massive mid-life crisis. [/QUOTE]
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