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<blockquote data-quote="discosoc" data-source="post: 6719006" data-attributes="member: 6801554"><p>Agreed, especially about the HP thing. A lot of people assume higher HP somehow means you are able to physically withstand more stabbings or something, and that's where it can be weird to conceive of a 20 year old with 180 HP. Instead, I always recommend looking at HP as something like experience used to stay alive that you've collected over the years (or months or however long). So if you are "hit" by some guy with a battle ax for 33 damage, it doesn't mean you suddenly have a cleave in your chest; rather you managed to turn an otherwise fatal strike into a graze or something. It's not until you start getting really low in HP (probably around the 1-10 range that actual damage should be assumed.</p><p></p><p>As for age and stats, I generally divorce the two concepts entirely. I know some older editions had modifiers for age categories but it just seemed pointless to me unless you were trying to game the stats a bit to get a higher INT or WIS. Even at level 1, be as young or old as you want, and whatever your stats and hp are will simply be a reflection of your character at that moment in time.</p><p></p><p>I even had one group years ago that sort of played the same characters over different campaigns. So we'd go from 1-20 and wrap up a story, then if someone wanted to play that character again in the next campaign they'd still start over at 1. We usually just assumed it was something like having to relearn old skills after years of retirement or something, without really getting focused on the whole "how did he lose 150 HP?" type issues. It was still fun because the character wasn't mind-wiped or anything, and they still had knowledge and connections and stuff.</p></blockquote><p></p>
[QUOTE="discosoc, post: 6719006, member: 6801554"] Agreed, especially about the HP thing. A lot of people assume higher HP somehow means you are able to physically withstand more stabbings or something, and that's where it can be weird to conceive of a 20 year old with 180 HP. Instead, I always recommend looking at HP as something like experience used to stay alive that you've collected over the years (or months or however long). So if you are "hit" by some guy with a battle ax for 33 damage, it doesn't mean you suddenly have a cleave in your chest; rather you managed to turn an otherwise fatal strike into a graze or something. It's not until you start getting really low in HP (probably around the 1-10 range that actual damage should be assumed. As for age and stats, I generally divorce the two concepts entirely. I know some older editions had modifiers for age categories but it just seemed pointless to me unless you were trying to game the stats a bit to get a higher INT or WIS. Even at level 1, be as young or old as you want, and whatever your stats and hp are will simply be a reflection of your character at that moment in time. I even had one group years ago that sort of played the same characters over different campaigns. So we'd go from 1-20 and wrap up a story, then if someone wanted to play that character again in the next campaign they'd still start over at 1. We usually just assumed it was something like having to relearn old skills after years of retirement or something, without really getting focused on the whole "how did he lose 150 HP?" type issues. It was still fun because the character wasn't mind-wiped or anything, and they still had knowledge and connections and stuff. [/QUOTE]
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