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<blockquote data-quote="redrick" data-source="post: 6719991" data-attributes="member: 6777696"><p>That example doesn't seem to be a problem with age. It's a problem of the amount of experience you've crammed into that age. Why have your 30-year-old, level 1 character join the military at 16? And see several campaigns, advancing through the ranks and leading many men into battle? Why not have them join the military a little later, see a little less combat, etc? Or, as many folks have gone over here, focus on the aspects of their military experience which don't resemble adventuring experience. (Not a military man myself, but I imagine there's a great deal in the life of an officer that has very little to do with adventuring.) Just because you're over 30 with the Soldier background doesn't mean you're John Rambo at the start of <em>First Blood</em>.</p><p></p><p>Creating a character is a shared exercise between you and your DM. If the DM has set the parameters of your world, and you've chosen to buy into those parameters (eg, starting at level 1), it is your job to create a character that fits into that world. Certainly, the easiest way to do that is to just create a 22-year-old squirt fresh out of Harvard School of Adventuring, but there are lots of other ways that your character can lack high level adventuring experience, while still having more than a pair of decades under their belt. I regularly work with interns in their 20's who wouldn't cut it as first-level material.</p></blockquote><p></p>
[QUOTE="redrick, post: 6719991, member: 6777696"] That example doesn't seem to be a problem with age. It's a problem of the amount of experience you've crammed into that age. Why have your 30-year-old, level 1 character join the military at 16? And see several campaigns, advancing through the ranks and leading many men into battle? Why not have them join the military a little later, see a little less combat, etc? Or, as many folks have gone over here, focus on the aspects of their military experience which don't resemble adventuring experience. (Not a military man myself, but I imagine there's a great deal in the life of an officer that has very little to do with adventuring.) Just because you're over 30 with the Soldier background doesn't mean you're John Rambo at the start of [I]First Blood[/I]. Creating a character is a shared exercise between you and your DM. If the DM has set the parameters of your world, and you've chosen to buy into those parameters (eg, starting at level 1), it is your job to create a character that fits into that world. Certainly, the easiest way to do that is to just create a 22-year-old squirt fresh out of Harvard School of Adventuring, but there are lots of other ways that your character can lack high level adventuring experience, while still having more than a pair of decades under their belt. I regularly work with interns in their 20's who wouldn't cut it as first-level material. [/QUOTE]
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