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<blockquote data-quote="Wik" data-source="post: 6720006" data-attributes="member: 40177"><p>See, I'd rather players tell me very vaguely what they did, and then as things show up in game, tying those events to their backstory in retrospect. </p><p></p><p>You tell me you're a soldier in game. Later on, when a unit is stationed in town... you ask if it's the one you were originally serving with. Hey! Looks like they were. And wouldn't you know it? Your old sergeant is in town. </p><p></p><p>You can do the same thing if the player tells the GM in advance that he was with such and such unit and the GM makes sure it shows up in the player's travels... but I prefer to have players tagging background events through play, not dictating to the GM at the start of the game what those events are. </p><p></p><p></p><p></p><p>I agree there. But then, I don't really think RPGs are about "stories" at all. They're more like "war stories" - small little tales that get told while set amongst a much larger framework that often seems unconnected and vague. I don't do over-arching campaigns, though .</p><p></p><p>Really, it's a case of "different strokes for different folks". It probably explains why we don't see eye to eye on this issue. Which is one of the awesome things about D&D, and probably why it's lasted so long.</p></blockquote><p></p>
[QUOTE="Wik, post: 6720006, member: 40177"] See, I'd rather players tell me very vaguely what they did, and then as things show up in game, tying those events to their backstory in retrospect. You tell me you're a soldier in game. Later on, when a unit is stationed in town... you ask if it's the one you were originally serving with. Hey! Looks like they were. And wouldn't you know it? Your old sergeant is in town. You can do the same thing if the player tells the GM in advance that he was with such and such unit and the GM makes sure it shows up in the player's travels... but I prefer to have players tagging background events through play, not dictating to the GM at the start of the game what those events are. I agree there. But then, I don't really think RPGs are about "stories" at all. They're more like "war stories" - small little tales that get told while set amongst a much larger framework that often seems unconnected and vague. I don't do over-arching campaigns, though . Really, it's a case of "different strokes for different folks". It probably explains why we don't see eye to eye on this issue. Which is one of the awesome things about D&D, and probably why it's lasted so long. [/QUOTE]
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