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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6720283" data-attributes="member: 6701872"><p>Then the DM should adapt their game as best they can to which variable of players actually attend, or at the very least make sure that prior to anyone agreeing to play they are aware of all the ins-and-outs of rule and style choices so that they can make an informed choice whether that is the game for them or not.</p><p>The DM is but one person at the table. Compromises should be made acknowledging that fact and treating all participants in the game as equals.</p><p>That's fine. Sometimes player input is way out of line with what the rest of the people at the table want - the point is not to always do every last thing that any player asks for, but to be open to doing things in a way besides exactly how you the DM wanted to, like it or leave it being the only choices ever available to your players.</p><p></p><p>As an example of what I mean: I joined a group of gamers after moving to Louisiana in 2001. We all wanted to play D&D. I wanted to use AD&D 2nd edition because I disliked the vast majority of rules changes made by 3rd edition, but the players out-voted me. The result was that I ran 3rd edition, and then 3.5, for the entire life-span of the edition even though I'd much rather have been running 2nd edition.</p><p></p><p>I think that you are attributing what caused those campaigns to be short-lived to the wrong thing, as my experience is that how long a campaign lasts is more affected by out-of-game details than with the game itself, even in games that mechanically fall apart at some point along the line of experience given to player characters.</p><p></p><p>The 3 longest campaigns I've ever run started at 5th level (played 2 years and ended at 55th level, in 3.5), 8th level (played 1 year and ended at 13th level, in 3.5), 0-level (played 14 months in total, but started with Dungeon Crawl Classics RPG, then converted to Swords & Wizardry, and finally converted to Pathfinder, ending at 15th level) - and so far with 5th edition the difference between starting at 4th level and starting at 1st level has been that the latter takes about 3 sessions to get to the same point as the former starts.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6720283, member: 6701872"] Then the DM should adapt their game as best they can to which variable of players actually attend, or at the very least make sure that prior to anyone agreeing to play they are aware of all the ins-and-outs of rule and style choices so that they can make an informed choice whether that is the game for them or not. The DM is but one person at the table. Compromises should be made acknowledging that fact and treating all participants in the game as equals. That's fine. Sometimes player input is way out of line with what the rest of the people at the table want - the point is not to always do every last thing that any player asks for, but to be open to doing things in a way besides exactly how you the DM wanted to, like it or leave it being the only choices ever available to your players. As an example of what I mean: I joined a group of gamers after moving to Louisiana in 2001. We all wanted to play D&D. I wanted to use AD&D 2nd edition because I disliked the vast majority of rules changes made by 3rd edition, but the players out-voted me. The result was that I ran 3rd edition, and then 3.5, for the entire life-span of the edition even though I'd much rather have been running 2nd edition. I think that you are attributing what caused those campaigns to be short-lived to the wrong thing, as my experience is that how long a campaign lasts is more affected by out-of-game details than with the game itself, even in games that mechanically fall apart at some point along the line of experience given to player characters. The 3 longest campaigns I've ever run started at 5th level (played 2 years and ended at 55th level, in 3.5), 8th level (played 1 year and ended at 13th level, in 3.5), 0-level (played 14 months in total, but started with Dungeon Crawl Classics RPG, then converted to Swords & Wizardry, and finally converted to Pathfinder, ending at 15th level) - and so far with 5th edition the difference between starting at 4th level and starting at 1st level has been that the latter takes about 3 sessions to get to the same point as the former starts. [/QUOTE]
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