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General Tabletop Discussion
*Pathfinder & Starfinder
Character Ascension, Morality, and Divinity (Was -- What makes someone Divine?)
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<blockquote data-quote="Khorod" data-source="post: 637841" data-attributes="member: 1636"><p>Interesting thought for playing an ascending character: Just as a mortal's acts will stain his soul, a god's follower's acts will stain the gods.</p><p></p><p>Maybe what a mortal does in a god's name will effect the god. Maybe not his nature- that should be pretty immutable unless the gods are agents of chaos and distrusted.</p><p></p><p>But in a FR-like setting, if a god is followed by a horde of child-slaying cannibals, that would maybe affect his politics in the heavens. Whatever the good god says, its his fault if all his followers are psychotic evil-doers.</p><p></p><p>The popular way of linking the worship or actions of mortals to the power or nature of the gods is a frequently encountered convention. It allows gods to be made part of the story without divine warfare or death.</p><p></p><p>In a campaign setting like the one you've described that is not the sort of 'subtle' plot you'd need. Since gods are all but unknown, I think it would be interesting to add agnosticism and atheism to the mix, the tensions of a society dealing with gods, and so on. Those are things that are really hard to play with in most settings, since the gods are emphatically present.</p></blockquote><p></p>
[QUOTE="Khorod, post: 637841, member: 1636"] Interesting thought for playing an ascending character: Just as a mortal's acts will stain his soul, a god's follower's acts will stain the gods. Maybe what a mortal does in a god's name will effect the god. Maybe not his nature- that should be pretty immutable unless the gods are agents of chaos and distrusted. But in a FR-like setting, if a god is followed by a horde of child-slaying cannibals, that would maybe affect his politics in the heavens. Whatever the good god says, its his fault if all his followers are psychotic evil-doers. The popular way of linking the worship or actions of mortals to the power or nature of the gods is a frequently encountered convention. It allows gods to be made part of the story without divine warfare or death. In a campaign setting like the one you've described that is not the sort of 'subtle' plot you'd need. Since gods are all but unknown, I think it would be interesting to add agnosticism and atheism to the mix, the tensions of a society dealing with gods, and so on. Those are things that are really hard to play with in most settings, since the gods are emphatically present. [/QUOTE]
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Character Ascension, Morality, and Divinity (Was -- What makes someone Divine?)
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