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<blockquote data-quote="Pyske" data-source="post: 387645" data-attributes="member: 3567"><p>I'm quite a bit more flexible. There are two styles that seem pretty common for both GMs and players; on rec.games.frp.advocacy they are known as "Develop at Start" and "Develop in Play". Some people like to have lots of information up front, and play to a specific character idea. Others like to have only the bare basics, and discover their character's personality and backstory through playing them. </p><p></p><p>I've had a fair amount of success with either approach, as both a player and a GM, so I don't mandate one or the other.</p><p></p><p>On the other hand, despite the fact that I enjoy writing up character backstories, and am generally a DAS player, I would probably be scared away from your game if you demanded 2+X pages from me up front. Seems a little too much to me.</p><p></p><p> . . . . . . . -- Eric</p></blockquote><p></p>
[QUOTE="Pyske, post: 387645, member: 3567"] I'm quite a bit more flexible. There are two styles that seem pretty common for both GMs and players; on rec.games.frp.advocacy they are known as "Develop at Start" and "Develop in Play". Some people like to have lots of information up front, and play to a specific character idea. Others like to have only the bare basics, and discover their character's personality and backstory through playing them. I've had a fair amount of success with either approach, as both a player and a GM, so I don't mandate one or the other. On the other hand, despite the fact that I enjoy writing up character backstories, and am generally a DAS player, I would probably be scared away from your game if you demanded 2+X pages from me up front. Seems a little too much to me. . . . . . . . -- Eric [/QUOTE]
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