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Character Backstory System That Works
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<blockquote data-quote="Ratskinner" data-source="post: 7820442" data-attributes="member: 6688937"><p>If you have a chance to do a "Session Zero", I highly recommend it. see: <a href="https://fate-srd.com/fate-core/setting-your-game" target="_blank">the Fate SRD</a>. Blades in the Dark also has players choose two NPCs to have relationships with, one positive and one negative.</p><p></p><p>It brings the players into the creative process of generating the world a bit more than D&D usually does. Whether that's tolerable or not is up to you.</p><p></p><p>Ideas for D&D-specific Session Zero:</p><ul> <li data-xf-list-type="ul">Have the players pick 2 or 3 drives, and explain the nature of those drives in their history. (Like: "Duty: My family comes first.")</li> <li data-xf-list-type="ul">Describe the area and setting you will be starting in. Have each player name at least 2 NPCs in the area, and their relationship to them. One relationship should be positive and one should be negative.</li> <li data-xf-list-type="ul">Especially if you are not starting at level 1, have the players invent a few previous adventures and explain how each affected their relationship to one of the NPCs and one of the other PCs. Three previous adventures is usually plenty to "web" the group together.</li> </ul></blockquote><p></p>
[QUOTE="Ratskinner, post: 7820442, member: 6688937"] If you have a chance to do a "Session Zero", I highly recommend it. see: [URL='https://fate-srd.com/fate-core/setting-your-game']the Fate SRD[/URL]. Blades in the Dark also has players choose two NPCs to have relationships with, one positive and one negative. It brings the players into the creative process of generating the world a bit more than D&D usually does. Whether that's tolerable or not is up to you. Ideas for D&D-specific Session Zero: [LIST] [*]Have the players pick 2 or 3 drives, and explain the nature of those drives in their history. (Like: "Duty: My family comes first.") [*]Describe the area and setting you will be starting in. Have each player name at least 2 NPCs in the area, and their relationship to them. One relationship should be positive and one should be negative. [*]Especially if you are not starting at level 1, have the players invent a few previous adventures and explain how each affected their relationship to one of the NPCs and one of the other PCs. Three previous adventures is usually plenty to "web" the group together. [/LIST] [/QUOTE]
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