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General Tabletop Discussion
Character Builds & Optimization
Character Build: Dragon Disciple
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<blockquote data-quote="moritheil" data-source="post: 2473407" data-attributes="member: 30610"><p>Go for Paladin/Sorc and put an 18 into Charisma. That way your save bonuses will be huge (+5 to all from Divine Grace alone once DD gives you +2 Cha.) If you're tanking, you're already taking damage, so you'd better minimize any incidental spell damage you take. Look into taking Pious Templar later for Mettle, too.</p><p></p><p>So that will look like:</p><p></p><p> Str 13</p><p> Dex 15+1</p><p> Con 18</p><p> Int 12 (or Int 10 if you don't want the skill points, or actually want to cast paladin spells)</p><p> Wis 10 (or Wis 12)</p><p> Cha 18</p><p></p><p>Your strength will suck for a melee fighter, but 1) you're going to get a breath weapon, and 2) DD will give you progressive str increases (as well as con and a bit of cha.) 13 is just enough str to qualify for important feats.</p><p></p><p>Wield a 2h weapon and power attack with True Strike to ensure that you don't miss. (Note that Arcane Failure doesn't apply to True Strike, as it has no somatic components.)</p><p></p><p>Compounding the fact that you can tank decently and soak up spell damage, you can heal yourself with lay on hands, which doesn't provoke AOOs, though it is a standard action. Four levels of paladin gets you 16 hit points/day, which increases to 20 when your charisma goes up to 20.</p><p></p><p>You're immune to diseases, and can play with turning feats, which is nice. With a 12 wis, you'll be able to cast one 1st-level paladin spell per day, or you can toss the 12 into int for skill points. If going for paladin spells, you can look at Bless Weapon, Lesser Restoration, or Protection from Evil.</p></blockquote><p></p>
[QUOTE="moritheil, post: 2473407, member: 30610"] Go for Paladin/Sorc and put an 18 into Charisma. That way your save bonuses will be huge (+5 to all from Divine Grace alone once DD gives you +2 Cha.) If you're tanking, you're already taking damage, so you'd better minimize any incidental spell damage you take. Look into taking Pious Templar later for Mettle, too. So that will look like: Str 13 Dex 15+1 Con 18 Int 12 (or Int 10 if you don't want the skill points, or actually want to cast paladin spells) Wis 10 (or Wis 12) Cha 18 Your strength will suck for a melee fighter, but 1) you're going to get a breath weapon, and 2) DD will give you progressive str increases (as well as con and a bit of cha.) 13 is just enough str to qualify for important feats. Wield a 2h weapon and power attack with True Strike to ensure that you don't miss. (Note that Arcane Failure doesn't apply to True Strike, as it has no somatic components.) Compounding the fact that you can tank decently and soak up spell damage, you can heal yourself with lay on hands, which doesn't provoke AOOs, though it is a standard action. Four levels of paladin gets you 16 hit points/day, which increases to 20 when your charisma goes up to 20. You're immune to diseases, and can play with turning feats, which is nice. With a 12 wis, you'll be able to cast one 1st-level paladin spell per day, or you can toss the 12 into int for skill points. If going for paladin spells, you can look at Bless Weapon, Lesser Restoration, or Protection from Evil. [/QUOTE]
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Character Build: Dragon Disciple
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