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General Tabletop Discussion
Character Builds & Optimization
Character Build: Dragon Disciple
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<blockquote data-quote="moritheil" data-source="post: 2473541" data-attributes="member: 30610"><p>Well, let me explain my thinking on putting that 16 into dex. The enemies will probably eventually start gunning for the DD with ranged touch spells, since his saves are so good. You therefore want decent dex. Also, you want to ramp AC as high as possible, and Dex is the stat that contributes to that.</p><p></p><p>I don't think you can have no offense, but since the guy playing this is absolutely paranoid about his inability to take damage, you might want to play more for the safe side of things when you show him the possibilities. </p><p></p><p>I do stand by my comment that defense is your focus before offense when it comes to tanks. I've seen a lot of tank makers ignore my advice to invest in a lot of armor and defensive magic and instead dump all their gp into weapons; they invariably end up needing new characters before too long. Obviously you're familiar enough with the game mechanics and efficiencies to not have that problem, but for those who tend to focus on awesome weaponry (IME, the majority of players), I tend to tell them their priority should be defense.</p></blockquote><p></p>
[QUOTE="moritheil, post: 2473541, member: 30610"] Well, let me explain my thinking on putting that 16 into dex. The enemies will probably eventually start gunning for the DD with ranged touch spells, since his saves are so good. You therefore want decent dex. Also, you want to ramp AC as high as possible, and Dex is the stat that contributes to that. I don't think you can have no offense, but since the guy playing this is absolutely paranoid about his inability to take damage, you might want to play more for the safe side of things when you show him the possibilities. I do stand by my comment that defense is your focus before offense when it comes to tanks. I've seen a lot of tank makers ignore my advice to invest in a lot of armor and defensive magic and instead dump all their gp into weapons; they invariably end up needing new characters before too long. Obviously you're familiar enough with the game mechanics and efficiencies to not have that problem, but for those who tend to focus on awesome weaponry (IME, the majority of players), I tend to tell them their priority should be defense. [/QUOTE]
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