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General Tabletop Discussion
Character Builds & Optimization
Character Build: Dragon Disciple
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<blockquote data-quote="Feldspar" data-source="post: 2477150" data-attributes="member: 20450"><p>My current character is 5th level and about to go into Dragon Disciple. My plan is to make use of that increased strength to improve my tripping abilities. Trip is a pretty dang wicked move to pull in combat; +4 to hit while they're down, AoO provoking move equivalent to get up. The other melee combatants (Rogues, Clerics, etc) in the party love ya. Here's what I'd go with if I were you:</p><p></p><p>Barbarian 2 / Fighter 2 / Sorceror 1 / Dragon Disciple</p><p>Str 18 - this is your primary stat</p><p>Dex 15+1 - 4 AoO's with Combat Reflexes, +3 Dex perfect for Breastplate</p><p>Con 18 - sweet, sweet HP's</p><p>Int 13 - needed for Disarm</p><p>Wis 10</p><p>Cha 12 - you're only spellcasting to get into DD, you can neglect this</p><p></p><p>Race: human</p><p>Feats: Combat Reflexes, Combat Expertise, Improved Trip, Power Attack, _____</p><p>1st level Sorc spells: </p><p>True Strike (no Somatic means no ASF; combine it with Power Attack)</p><p>Enlarge Person (awesome spell for a tank, reach, size bonus on opposed checks, extra damage from larger weapon)</p><p></p><p>My DM doesn't allow Spiked Chains, and I'm also pretty sure that he won't allow me to threaten both 5' and 10' by combining a reach weapon with my natural weapons. But, if your DM will let you do that, that would be the way to go and you still have feat left over if you have to buy EWP: Spiked Chain or Two Weapon Fighting or something.</p><p></p><p>At fifth level, right now, while enlarged and raging you'd have a 24 str and bonus of +15 on opposed trip rolls against a medium sized creature - and you'll have reach. DD will end up giving another +4 on that trip roll by the time you reach the end.</p><p></p><p>Since the roll to start the trip attempt is just a touch roll, you can even afford to convert some or all of that "+4 to hit prone target" bonus into Power Attack damage and get more use out of that feat.</p><p></p><p>As for the future, once you get your wings you'll probably want to get the feat that bumps up your manueverability class by one category. That will let you hover which is a pretty big deal.</p></blockquote><p></p>
[QUOTE="Feldspar, post: 2477150, member: 20450"] My current character is 5th level and about to go into Dragon Disciple. My plan is to make use of that increased strength to improve my tripping abilities. Trip is a pretty dang wicked move to pull in combat; +4 to hit while they're down, AoO provoking move equivalent to get up. The other melee combatants (Rogues, Clerics, etc) in the party love ya. Here's what I'd go with if I were you: Barbarian 2 / Fighter 2 / Sorceror 1 / Dragon Disciple Str 18 - this is your primary stat Dex 15+1 - 4 AoO's with Combat Reflexes, +3 Dex perfect for Breastplate Con 18 - sweet, sweet HP's Int 13 - needed for Disarm Wis 10 Cha 12 - you're only spellcasting to get into DD, you can neglect this Race: human Feats: Combat Reflexes, Combat Expertise, Improved Trip, Power Attack, _____ 1st level Sorc spells: True Strike (no Somatic means no ASF; combine it with Power Attack) Enlarge Person (awesome spell for a tank, reach, size bonus on opposed checks, extra damage from larger weapon) My DM doesn't allow Spiked Chains, and I'm also pretty sure that he won't allow me to threaten both 5' and 10' by combining a reach weapon with my natural weapons. But, if your DM will let you do that, that would be the way to go and you still have feat left over if you have to buy EWP: Spiked Chain or Two Weapon Fighting or something. At fifth level, right now, while enlarged and raging you'd have a 24 str and bonus of +15 on opposed trip rolls against a medium sized creature - and you'll have reach. DD will end up giving another +4 on that trip roll by the time you reach the end. Since the roll to start the trip attempt is just a touch roll, you can even afford to convert some or all of that "+4 to hit prone target" bonus into Power Attack damage and get more use out of that feat. As for the future, once you get your wings you'll probably want to get the feat that bumps up your manueverability class by one category. That will let you hover which is a pretty big deal. [/QUOTE]
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