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<blockquote data-quote="G-Man" data-source="post: 5293990" data-attributes="member: 94217"><p>"Hi all! I firstly need to say that my English is not that well but i hope everyone can understand what i'm trying to tell. Because of this, please forgive me if i use "wrong" words."</p><p></p><p>I'm playing in FR campaign (Year: 1372 Kythorn) and have a character level 14. I'm planning to become one of the greatest spellcasters of that era. I know this is not an easy task but gonna try for it. As you see i'm playing with cliche: Ur Priest - Mystic Theurge. But after 3 levels (finishing MT class) i need to swap to another class. What should i choose?</p><p></p><p>I'm thinking about Incantrix (PgtF) but it seems i'm a bit late for it. And its free to use all "abuses" and "bugs". </p><p></p><p>All 3.5e books (including dragon magazines but excepting Dragonlance, Eberron or Ravenloft Books) can be used.</p><p></p><p>Note: Party is really powerful at the moment: Cleric multiclass has +35 spot bonus and 45 AC also minimum 15 at each save, Druid/Sorc like class has better spot score than cleric and he can also cast spells while in wildshape etc etc.</p><p></p><p>Note 2: Alignment does not restricts class choosing. Feel free to advice "spesific alignment required" classes.</p><p>Thanks!</p><p>Here is my Character Sheet:</p><p></p><p>[CODE]PLAYER NAME G-Man</p><p>CHARACTER NAME ESCAD (RICHARD)</p><p>SURNAME </p><p>KNOWN AS </p><p>ALIGNMENT TRUE NEUTRAL</p><p>RELIGION FAITHLESS</p><p> </p><p>RACE HUMAN</p><p>REGION WATERDEEP</p><p>TOTAL </p><p>ECL 14</p><p>HD 14</p><p>XP 102.199</p><p>CLASS( ES ) </p><p> PALADIN OF FREEDOM (FALLEN) (1)</p><p> WIZARD (GENERALIST) (4)</p><p> UR-PRIEST (2)</p><p> MYSTIC THEURGE (7)</p><p> </p><p> </p><p>STR 10</p><p>DEX 10 +2 MAG = 12</p><p>CON 12</p><p>INT 18 +2 MAG = 20</p><p>WIS 15 +4 MAG = 19</p><p>CHA 8</p><p>LUCK 11</p><p> </p><p>LANGUAGES </p><p> COMMON</p><p> CELESTIAL</p><p> DRACONIC</p><p> DWARVEN</p><p> INFERNAL</p><p> ELVEN</p><p> </p><p> </p><p>SKILLS 118 TOTAL </p><p>APPRAISE </p><p>BALANCE </p><p>BLUFF 6 - 1= 5</p><p>CLIMB 17 + 1 = 18</p><p>CONCENTRATION </p><p>CRAFT ( ALCHEMY ) </p><p>CRAFT ( ARMORSMITH ) </p><p>CRAFT ( MASONERY ) </p><p>CRAFT ( WEAPONSMITH ) </p><p>DECIPHER SCRIPT </p><p>DIPLOMACY </p><p>DISABLE DEVICE </p><p>DISGUISE </p><p>ESCAPE ARTIST </p><p>FORGERY </p><p>GATHER INFORMATION </p><p>HANDLE ANIMAL </p><p>HEAL 17 + 4 = 21</p><p>HIDE </p><p>INTIMIDATE </p><p>JUMP </p><p>KNOWLEDGE ( ARCANA ) 17 + 5 = 22</p><p>KNOWLEDGE ( FAIRYTALES ) 17 + 5 =22 </p><p>KNOWLEDGE ( GEOGRAPHY ) </p><p>KNOWLEDGE ( HISTORY ) </p><p>KNOWLEDGE ( NATURE ) </p><p>KNOWLEDGE ( PLANES ) 5 + 5 = 10</p><p>KNOWLEDGE ( RELIGION ) 17 + 5 = 22</p><p>KNOWLEDGE ( ROYALTY ) </p><p>KNOWLEDGE ( LOCAL ) </p><p>KNOWLEDGE ( LOCAL:ANAUROCH ) </p><p>KNOWLEDGE ( LOCAL:CHULT ) </p><p>KNOWLEDGE ( LOCAL:DAMARA ) </p><p>KNOWLEDGE ( LOCAL:NARFELL ) </p><p>KNOWLEDGE ( LOCAL:VAASA ) </p><p>KNOWLEDGE ( LOCAL:CORMYR ) </p><p>KNOWLEDGE ( LOCAL:DALELANDS ) </p><p>KNOWLEDGE ( LOCAL:CORMANTHOR ) </p><p>KNOWLEDGE ( LOCAL:DRAGON COAST ) </p><p>KNOWLEDGE ( LOCAL:EVERMEET ) </p><p>KNOWLEDGE ( LOCAL:MOONSHAE ISLES ) </p><p>KNOWLEDGE ( LOCAL:LAKE OF STEAM ) </p><p>KNOWLEDGE ( LOCAL:AMN ) </p><p>KNOWLEDGE ( LOCAL:CALIMSHAN ) </p><p>KNOWLEDGE ( LOCAL:TETHYR ) </p><p>KNOWLEDGE ( LOCAL:MOONSEA ) </p><p>KNOWLEDGE ( LOCAL:HIGH FOREST ) </p><p>KNOWLEDGE ( LOCAL:SILVER MARCHES ) </p><p>KNOWLEDGE ( LOCAL:SWORD COAST ) </p><p>KNOWLEDGE ( LOCAL:SWORD COAST NORTH ) </p><p>KNOWLEDGE ( LOCAL:WATERDEEP ) </p><p>KNOWLEDGE ( LOCAL:CHESSENTA ) </p><p>KNOWLEDGE ( LOCAL:MULHORAND ) </p><p>KNOWLEDGE ( LOCAL:UNTHER ) </p><p>KNOWLEDGE ( LOCAL:SEMBIA ) </p><p>KNOWLEDGE ( LOCAL:THE GREAT RIFT ) </p><p>KNOWLEDGE ( LOCAL:HALRUAA ) </p><p>KNOWLEDGE ( LOCAL:LUIREN ) </p><p>KNOWLEDGE ( LOCAL:THE SHAAR ) </p><p>KNOWLEDGE ( LOCAL:AGLAROND ) </p><p>KNOWLEDGE ( LOCAL:IMPILTUR ) </p><p>KNOWLEDGE ( LOCAL:RASHEMEN ) </p><p>KNOWLEDGE ( LOCAL:THAY ) </p><p>KNOWLEDGE ( LOCAL:THESK ) </p><p>KNOWLEDGE ( LOCAL:UNDERDARK ) </p><p>KNOWLEDGE ( LOCAL:THE VAST ) </p><p>KNOWLEDGE ( LOCAL:CHONDATH ) </p><p>KNOWLEDGE ( LOCAL:SESPECH ) </p><p>KNOWLEDGE ( LOCAL:TURMISH ) </p><p>KNOWLEDGE ( LOCAL:WESTERN HEARTLANDS ) </p><p>KNOWLEDGE ( LOCAL:KARA-TUR ) </p><p>KNOWLEDGE ( LOCAL:MAZTICA ) </p><p>KNOWLEDGE ( LOCAL:ZAKHARA ) </p><p>KNOWLEDGE ( PSIONICS ) </p><p>LISTEN </p><p>MARTIAL LORE </p><p>MOVE SILENTLY </p><p>OPEN LOCK </p><p>PERFORM </p><p>PERFORM DANCING </p><p>PROFESSION </p><p>RIDE </p><p>SEARCH </p><p>SENSE MOTIVE 5 + 4 = 9</p><p>SLEIGHT OF HAND </p><p>SPEAK LANGUAGE </p><p>SPELLCRAFT 17 + 5 + 2 = 24</p><p>SPOT </p><p>SURVIVAL </p><p>SWIM </p><p>TUMBLE </p><p>USE MAGIC DEVICE </p><p> </p><p>FEATS 5 BASE + 1 HUMAN</p><p> 1 MALIGN SPELL FOCUS</p><p> 2 IRON WILL</p><p> 3 IMPROVED INITIATIVE</p><p> 4 ENLARGE SPELL</p><p> 5 SUDDEN MAXIMIZE</p><p> 6 ESCHEW MATERIALS</p><p> </p><p> </p><p>INVENTORY 47880 MAGICAL 71820 COMMON</p><p> PERIAPT OF WISDOM +4</p><p> CLOAK OF RESISTANCE +4</p><p> HEADBAND OF INTELLECT +2</p><p> MITHRAL TWILLIGHT CHAINSHIRT +1</p><p> BAG OF HOLDING TYPE II</p><p> RING OF SUSTENENCE</p><p> GLOVES OF DEXTERITY +2</p><p> POTION OF CURE SERIOUS WOUNDS X4</p><p> RING OF NERVESKITTER</p><p> FAMILIAR HUMMINGBIRD ( +4 INIT)</p><p> BOOTS OF TELEPORT</p><p> ROD OF METAMAGIC (QUICKEN)</p><p> </p><p>BASE ATTACK 7</p><p>GRAPPLE 7</p><p> </p><p>AT ( MELEE ) "+7 / +2</p><p>ATTACK OPTIONS </p><p>DAM 1D6</p><p>DAMAGE OPTIONS </p><p>CRITICAL "20 X2</p><p> </p><p>AT ( RANGE ) 8 + 3</p><p>ATTACK OPTIONS </p><p>DAM </p><p>DAMAGE OPTIONS </p><p>CRITICAL </p><p> </p><p>AC 10 + 5 + 1= 16</p><p>TOUCH AC 10 + 1 = 11</p><p>FLAT FOOTED AC 10 + 5 = 15</p><p>DAMAGE REDUCTION </p><p>INI 4 + 4 + 5 + 1 = 14</p><p> </p><p>HP 57</p><p> </p><p>S VS FORT 5 BASE + 1 ABIL + 4 = 10</p><p>S VS REF 3 BASE + +1 ABIL 4 MAG = 8</p><p>S VS WILL 12 BASE + 4 ABIL + 2 FEAT + 4 MAG = 22</p><p> </p><p> </p><p>POWER TYPE </p><p>ARCANE - DIVINE</p><p></p><p>CASTER LEVEL // DC </p><p>11 / 15 + SL </p><p>14 / 14 + SL</p><p> </p><p></p><p>SPECIAL ABILITIES </p><p>REBUKE UNDEAD</p><p>SCRIBE SCROLL</p><p>SUMMON FAMILIAR</p><p> </p><p> </p><p>DEFEATED MONSTERS</p><p>VARIES</p><p>[/CODE]</p></blockquote><p></p>
[QUOTE="G-Man, post: 5293990, member: 94217"] "Hi all! I firstly need to say that my English is not that well but i hope everyone can understand what i'm trying to tell. Because of this, please forgive me if i use "wrong" words." I'm playing in FR campaign (Year: 1372 Kythorn) and have a character level 14. I'm planning to become one of the greatest spellcasters of that era. I know this is not an easy task but gonna try for it. As you see i'm playing with cliche: Ur Priest - Mystic Theurge. But after 3 levels (finishing MT class) i need to swap to another class. What should i choose? I'm thinking about Incantrix (PgtF) but it seems i'm a bit late for it. And its free to use all "abuses" and "bugs". All 3.5e books (including dragon magazines but excepting Dragonlance, Eberron or Ravenloft Books) can be used. Note: Party is really powerful at the moment: Cleric multiclass has +35 spot bonus and 45 AC also minimum 15 at each save, Druid/Sorc like class has better spot score than cleric and he can also cast spells while in wildshape etc etc. Note 2: Alignment does not restricts class choosing. Feel free to advice "spesific alignment required" classes. Thanks! Here is my Character Sheet: [CODE]PLAYER NAME G-Man CHARACTER NAME ESCAD (RICHARD) SURNAME KNOWN AS ALIGNMENT TRUE NEUTRAL RELIGION FAITHLESS RACE HUMAN REGION WATERDEEP TOTAL ECL 14 HD 14 XP 102.199 CLASS( ES ) PALADIN OF FREEDOM (FALLEN) (1) WIZARD (GENERALIST) (4) UR-PRIEST (2) MYSTIC THEURGE (7) STR 10 DEX 10 +2 MAG = 12 CON 12 INT 18 +2 MAG = 20 WIS 15 +4 MAG = 19 CHA 8 LUCK 11 LANGUAGES COMMON CELESTIAL DRACONIC DWARVEN INFERNAL ELVEN SKILLS 118 TOTAL APPRAISE BALANCE BLUFF 6 - 1= 5 CLIMB 17 + 1 = 18 CONCENTRATION CRAFT ( ALCHEMY ) CRAFT ( ARMORSMITH ) CRAFT ( MASONERY ) CRAFT ( WEAPONSMITH ) DECIPHER SCRIPT DIPLOMACY DISABLE DEVICE DISGUISE ESCAPE ARTIST FORGERY GATHER INFORMATION HANDLE ANIMAL HEAL 17 + 4 = 21 HIDE INTIMIDATE JUMP KNOWLEDGE ( ARCANA ) 17 + 5 = 22 KNOWLEDGE ( FAIRYTALES ) 17 + 5 =22 KNOWLEDGE ( GEOGRAPHY ) KNOWLEDGE ( HISTORY ) KNOWLEDGE ( NATURE ) KNOWLEDGE ( PLANES ) 5 + 5 = 10 KNOWLEDGE ( RELIGION ) 17 + 5 = 22 KNOWLEDGE ( ROYALTY ) KNOWLEDGE ( LOCAL ) KNOWLEDGE ( LOCAL:ANAUROCH ) KNOWLEDGE ( LOCAL:CHULT ) KNOWLEDGE ( LOCAL:DAMARA ) KNOWLEDGE ( LOCAL:NARFELL ) KNOWLEDGE ( LOCAL:VAASA ) KNOWLEDGE ( LOCAL:CORMYR ) KNOWLEDGE ( LOCAL:DALELANDS ) KNOWLEDGE ( LOCAL:CORMANTHOR ) KNOWLEDGE ( LOCAL:DRAGON COAST ) KNOWLEDGE ( LOCAL:EVERMEET ) KNOWLEDGE ( LOCAL:MOONSHAE ISLES ) KNOWLEDGE ( LOCAL:LAKE OF STEAM ) KNOWLEDGE ( LOCAL:AMN ) KNOWLEDGE ( LOCAL:CALIMSHAN ) KNOWLEDGE ( LOCAL:TETHYR ) KNOWLEDGE ( LOCAL:MOONSEA ) KNOWLEDGE ( LOCAL:HIGH FOREST ) KNOWLEDGE ( LOCAL:SILVER MARCHES ) KNOWLEDGE ( LOCAL:SWORD COAST ) KNOWLEDGE ( LOCAL:SWORD COAST NORTH ) KNOWLEDGE ( LOCAL:WATERDEEP ) KNOWLEDGE ( LOCAL:CHESSENTA ) KNOWLEDGE ( LOCAL:MULHORAND ) KNOWLEDGE ( LOCAL:UNTHER ) KNOWLEDGE ( LOCAL:SEMBIA ) KNOWLEDGE ( LOCAL:THE GREAT RIFT ) KNOWLEDGE ( LOCAL:HALRUAA ) KNOWLEDGE ( LOCAL:LUIREN ) KNOWLEDGE ( LOCAL:THE SHAAR ) KNOWLEDGE ( LOCAL:AGLAROND ) KNOWLEDGE ( LOCAL:IMPILTUR ) KNOWLEDGE ( LOCAL:RASHEMEN ) KNOWLEDGE ( LOCAL:THAY ) KNOWLEDGE ( LOCAL:THESK ) KNOWLEDGE ( LOCAL:UNDERDARK ) KNOWLEDGE ( LOCAL:THE VAST ) KNOWLEDGE ( LOCAL:CHONDATH ) KNOWLEDGE ( LOCAL:SESPECH ) KNOWLEDGE ( LOCAL:TURMISH ) KNOWLEDGE ( LOCAL:WESTERN HEARTLANDS ) KNOWLEDGE ( LOCAL:KARA-TUR ) KNOWLEDGE ( LOCAL:MAZTICA ) KNOWLEDGE ( LOCAL:ZAKHARA ) KNOWLEDGE ( PSIONICS ) LISTEN MARTIAL LORE MOVE SILENTLY OPEN LOCK PERFORM PERFORM DANCING PROFESSION RIDE SEARCH SENSE MOTIVE 5 + 4 = 9 SLEIGHT OF HAND SPEAK LANGUAGE SPELLCRAFT 17 + 5 + 2 = 24 SPOT SURVIVAL SWIM TUMBLE USE MAGIC DEVICE FEATS 5 BASE + 1 HUMAN 1 MALIGN SPELL FOCUS 2 IRON WILL 3 IMPROVED INITIATIVE 4 ENLARGE SPELL 5 SUDDEN MAXIMIZE 6 ESCHEW MATERIALS INVENTORY 47880 MAGICAL 71820 COMMON PERIAPT OF WISDOM +4 CLOAK OF RESISTANCE +4 HEADBAND OF INTELLECT +2 MITHRAL TWILLIGHT CHAINSHIRT +1 BAG OF HOLDING TYPE II RING OF SUSTENENCE GLOVES OF DEXTERITY +2 POTION OF CURE SERIOUS WOUNDS X4 RING OF NERVESKITTER FAMILIAR HUMMINGBIRD ( +4 INIT) BOOTS OF TELEPORT ROD OF METAMAGIC (QUICKEN) BASE ATTACK 7 GRAPPLE 7 AT ( MELEE ) "+7 / +2 ATTACK OPTIONS DAM 1D6 DAMAGE OPTIONS CRITICAL "20 X2 AT ( RANGE ) 8 + 3 ATTACK OPTIONS DAM DAMAGE OPTIONS CRITICAL AC 10 + 5 + 1= 16 TOUCH AC 10 + 1 = 11 FLAT FOOTED AC 10 + 5 = 15 DAMAGE REDUCTION INI 4 + 4 + 5 + 1 = 14 HP 57 S VS FORT 5 BASE + 1 ABIL + 4 = 10 S VS REF 3 BASE + +1 ABIL 4 MAG = 8 S VS WILL 12 BASE + 4 ABIL + 2 FEAT + 4 MAG = 22 POWER TYPE ARCANE - DIVINE CASTER LEVEL // DC 11 / 15 + SL 14 / 14 + SL SPECIAL ABILITIES REBUKE UNDEAD SCRIBE SCROLL SUMMON FAMILIAR DEFEATED MONSTERS VARIES [/CODE] [/QUOTE]
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