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<blockquote data-quote="Jan van Leyden" data-source="post: 5441295" data-attributes="member: 20307"><p>The XML gives you some kind of object ID. You can use this ID to access the compendium. The result is something like the power you see when you access the compendium manually. That is, you get something like text or, even worse, a graphic.</p><p></p><p>But if you want to adapt it to your own PC you would have to parse it and "understand" it.</p><p></p><p>iplay4e essentially displays the info culled from the Compendium without interpreting it, so you see something like "Hit: 1[W] + Strength modifier + Constitution modifier damage" instead of "Hit: +7".</p><p></p><p>One can dissect the info and generate a formula from the data, but the XML being not in accordance with a schema, you would have to implement this for an ungodly amount of rules elements.</p><p></p><p>And, rest assured, on the next day WotC implements a new rules element which means you'll have to extend your system.</p><p></p><p>On the other hand I can understand why their XML is so ugly. To properly develop a schema, you have to know what sort of data you'll describe with it; it is like a template for your data. Definition and adherence to a schema would essentially limit the design space for the RPG development team. Much easier to throw around your custom elements and invent the wheel again every other day!</p></blockquote><p></p>
[QUOTE="Jan van Leyden, post: 5441295, member: 20307"] The XML gives you some kind of object ID. You can use this ID to access the compendium. The result is something like the power you see when you access the compendium manually. That is, you get something like text or, even worse, a graphic. But if you want to adapt it to your own PC you would have to parse it and "understand" it. iplay4e essentially displays the info culled from the Compendium without interpreting it, so you see something like "Hit: 1[W] + Strength modifier + Constitution modifier damage" instead of "Hit: +7". One can dissect the info and generate a formula from the data, but the XML being not in accordance with a schema, you would have to implement this for an ungodly amount of rules elements. And, rest assured, on the next day WotC implements a new rules element which means you'll have to extend your system. On the other hand I can understand why their XML is so ugly. To properly develop a schema, you have to know what sort of data you'll describe with it; it is like a template for your data. Definition and adherence to a schema would essentially limit the design space for the RPG development team. Much easier to throw around your custom elements and invent the wheel again every other day! [/QUOTE]
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