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<blockquote data-quote="CovertOps" data-source="post: 5302815" data-attributes="member: 65152"><p>I believe this to be a fallacy. As a developer it doesn't matter if you're open source or proprietary except in so far as the limitations that are imposed upon you. With open source your problems is...."it would be awesome if we had feature X, but with the current people (or no people) we have working on it it may be several more months (or never)." With Proprietary it's more like..."it would be awesome if we had feature X, but we're over budget or past deadline already so we're dropping the feature. Either way has the same problem for a different reason. Adding the feature in later might be like...."We don't have the funds for that..." or "No one has any time to work on that right now." And in EITHER case you're still dealing with developers who make mistakes (these are called bugs).</p><p></p><p>Short version:</p><ul> <li data-xf-list-type="ul">quality: about the same for both types of development - although you might have less QA type testing - being replaced by all end users being "beta" testers and a slightly longer development time.</li> <li data-xf-list-type="ul">documentation: You're probably right that open source isn't so strong here</li> <li data-xf-list-type="ul">features: You'll only get the features that your programmers are willing to implement for free since of course open source depends on people giving their time.</li> <li data-xf-list-type="ul">development time: open source will probably take longer to develop due to it's model.</li> <li data-xf-list-type="ul">cost: of course open source wins this one.</li> </ul><p>I'm not sure what other benchmarks you could use for this comparison off hand, but feel free to jump in and comment.</p><p></p><p>What I could see happening is them allowing development with their data so you could distribute a "custom" version of CB that depends on WotC's data (ie no data provided). I should probably poke around VS tonight at home and see if I can access the data they are using.</p></blockquote><p></p>
[QUOTE="CovertOps, post: 5302815, member: 65152"] I believe this to be a fallacy. As a developer it doesn't matter if you're open source or proprietary except in so far as the limitations that are imposed upon you. With open source your problems is...."it would be awesome if we had feature X, but with the current people (or no people) we have working on it it may be several more months (or never)." With Proprietary it's more like..."it would be awesome if we had feature X, but we're over budget or past deadline already so we're dropping the feature. Either way has the same problem for a different reason. Adding the feature in later might be like...."We don't have the funds for that..." or "No one has any time to work on that right now." And in EITHER case you're still dealing with developers who make mistakes (these are called bugs). Short version: [list] [*]quality: about the same for both types of development - although you might have less QA type testing - being replaced by all end users being "beta" testers and a slightly longer development time. [*]documentation: You're probably right that open source isn't so strong here [*]features: You'll only get the features that your programmers are willing to implement for free since of course open source depends on people giving their time. [*]development time: open source will probably take longer to develop due to it's model. [*]cost: of course open source wins this one. [/list] I'm not sure what other benchmarks you could use for this comparison off hand, but feel free to jump in and comment. What I could see happening is them allowing development with their data so you could distribute a "custom" version of CB that depends on WotC's data (ie no data provided). I should probably poke around VS tonight at home and see if I can access the data they are using. [/QUOTE]
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