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<blockquote data-quote="smokewolf" data-source="post: 1870410" data-attributes="member: 16839"><p>Well, it's official, I have crossed over into the dark frontier. But seriously...</p><p></p><p>93 Games Studio is proud to announce the latest addition (and first foray into the world of D20) to our line of games and game supplements, Character Builders (<a href="http://www.rpgnow.com/product_info.php?products_id=3772&" target="_blank">http://www.rpgnow.com/product_info.php?products_id=3772&</a>). I have taken one of the foundations of character creation from The Swing, namely Gifts and Obstacles and brought them to D20.</p><p></p><p>Character Builders (<a href="http://www.rpgnow.com/product_info.php?products_id=3772&" target="_blank">http://www.rpgnow.com/product_info.php?products_id=3772&</a>) provides a set of rules to aid in better defining player characters (although these could also be used for NPC’s). Upon first glance Gifts and Obstacles look like nothing more than Feats. However, unlike Feats which give your characters new abilities, Gifts and Obstacles are backgrounds which seek to better define who your character is and what makes them who they are. </p><p></p><p>Gifts are positive non-tangible aspects of characters that are brought on by experience. These are the things that shape and mold a person’s character and usually stay with someone for life (toughness, attractiveness, bravery, etc.). </p><p></p><p>Obstacles are negative non-tangible aspects of characters that are brought on by experience.These are the things that shape and mold a person’s character and usually stay with someone for life (disability, obsession, allergies, etc.). </p><p></p><p>Gifts and Obstacles are broken into two different power ratings (Primary and Secondary). This represents the positive and negative that a person takes the same incident, such as getting hit by a car and becoming paralyzed, only to grow emotionally stronger. The primary effect was being paralyzed; the secondary effect was becoming emotionally stronger. Gifts and Obstacles allow characters to gain in some areas but falter in others, thus creating more believable characters. Each Gift is balanced by an opposing Obstacle and vise versa. </p><p></p><p>If you like Character Builders (<a href="http://www.rpgnow.com/product_info.php?products_id=3772&" target="_blank">http://www.rpgnow.com/product_info.php?products_id=3772&</a>), check out The Swing (<a href="http://www.rpgnow.com/product_info.php?products_id=2256&" target="_blank">http://www.rpgnow.com/product_info.php?products_id=2256&</a>), a modern RPG steeped in the Western Mystery Tradition. </p><p></p><p>The PDF is 19 pages, including cover and license pages.</p></blockquote><p></p>
[QUOTE="smokewolf, post: 1870410, member: 16839"] Well, it's official, I have crossed over into the dark frontier. But seriously... 93 Games Studio is proud to announce the latest addition (and first foray into the world of D20) to our line of games and game supplements, Character Builders ([url]http://www.rpgnow.com/product_info.php?products_id=3772&[/url]). I have taken one of the foundations of character creation from The Swing, namely Gifts and Obstacles and brought them to D20. Character Builders ([url]http://www.rpgnow.com/product_info.php?products_id=3772&[/url]) provides a set of rules to aid in better defining player characters (although these could also be used for NPC’s). Upon first glance Gifts and Obstacles look like nothing more than Feats. However, unlike Feats which give your characters new abilities, Gifts and Obstacles are backgrounds which seek to better define who your character is and what makes them who they are. Gifts are positive non-tangible aspects of characters that are brought on by experience. These are the things that shape and mold a person’s character and usually stay with someone for life (toughness, attractiveness, bravery, etc.). Obstacles are negative non-tangible aspects of characters that are brought on by experience.These are the things that shape and mold a person’s character and usually stay with someone for life (disability, obsession, allergies, etc.). Gifts and Obstacles are broken into two different power ratings (Primary and Secondary). This represents the positive and negative that a person takes the same incident, such as getting hit by a car and becoming paralyzed, only to grow emotionally stronger. The primary effect was being paralyzed; the secondary effect was becoming emotionally stronger. Gifts and Obstacles allow characters to gain in some areas but falter in others, thus creating more believable characters. Each Gift is balanced by an opposing Obstacle and vise versa. If you like Character Builders ([url]http://www.rpgnow.com/product_info.php?products_id=3772&[/url]), check out The Swing ([url]http://www.rpgnow.com/product_info.php?products_id=2256&[/url]), a modern RPG steeped in the Western Mystery Tradition. The PDF is 19 pages, including cover and license pages. [/QUOTE]
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