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<blockquote data-quote="Ainamacar" data-source="post: 5798699" data-attributes="member: 70709"><p>As I see it the goal of a theme is to grant a starting package that represents the core competencies of the theme, and then allow for further exploration. For becoming a vampire that might be a boost to Strength or Dexterity or Charisma (choose 1), plus a blood drain ability. Since themes are evidently packages of (at least) skills and feats, I would not be surprised if adding a new theme required a feat or, if the starting abilities of a theme are pretty significant, even a class level. (Since 3e multiclassing is apparently the goal, trading 1 level to enter a new theme could work mechanically. The interaction, if any, between multiclassing and themes hasn't been mentioned to my knowledge.) In other words, one would lose a small component from existing progression to gain a wealth of future options.</p><p></p><p>If themes provide little in the way of initial abilities, however, I wouldn't be shocked if they just let the player add an acquired theme like werewolf and be done with it, or possibly require only that the next "theme feat" the player acquires is from the new theme. After all, the number of elements they could choose from themes will probably still be fixed by other considerations, and if the plan is to allow players to create their own themes from scratch anyway this isn't much different.</p></blockquote><p></p>
[QUOTE="Ainamacar, post: 5798699, member: 70709"] As I see it the goal of a theme is to grant a starting package that represents the core competencies of the theme, and then allow for further exploration. For becoming a vampire that might be a boost to Strength or Dexterity or Charisma (choose 1), plus a blood drain ability. Since themes are evidently packages of (at least) skills and feats, I would not be surprised if adding a new theme required a feat or, if the starting abilities of a theme are pretty significant, even a class level. (Since 3e multiclassing is apparently the goal, trading 1 level to enter a new theme could work mechanically. The interaction, if any, between multiclassing and themes hasn't been mentioned to my knowledge.) In other words, one would lose a small component from existing progression to gain a wealth of future options. If themes provide little in the way of initial abilities, however, I wouldn't be shocked if they just let the player add an acquired theme like werewolf and be done with it, or possibly require only that the next "theme feat" the player acquires is from the new theme. After all, the number of elements they could choose from themes will probably still be fixed by other considerations, and if the plan is to allow players to create their own themes from scratch anyway this isn't much different. [/QUOTE]
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