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<blockquote data-quote="ferratus" data-source="post: 5799249" data-attributes="member: 55966"><p>I love my 4e themes. I fell in love with one when I made up a new assassin in 4e and saw the "Seer" theme. Making a gypsy assassin with clairavoyance could have been done with multiclassing, but I didn't want to take levels in wizard simply to represent innate gifts of foresight, or sacrifice his ability to be an effective assassin for flavour text. </p><p></p><p>Themes seem to offer a lot of options and multiclassing flavour without the crude commitments and compromises which forced you to take on a lot of baggage you simply didn't need to make your character concept work. </p><p></p><p>I've often said that 4e's powers system was 3e's substitution levels taken to their logical conclusion. This can be seen perhaps as an alternate path they could have gone, or perhaps 4e's multiclass feats taken to their logical conclusion.</p><p></p><p>I especially like that a lot of flavourful but marginal options can be integrated. In fact a lot of these options can be done better. Devas are reborn as members of any race now, with an angelic soul. Vampires, werebeasts and revenants don't have to be their own race, but a reskinning of any race to represent their monstrous nature. Characters can be nobles or paupers, planetouched or pubcrawlers, warlords or runecarvers and everything in between.</p><p></p><p>And the true genius of all these themes is that you can still have the rules support for the most popular options, but have a little bit extra. If you want to play a runepriest now, you can also share in all the rules support for clerics or priests. The fact that you use runes adds spice.</p><p></p><p>Marvelous.</p></blockquote><p></p>
[QUOTE="ferratus, post: 5799249, member: 55966"] I love my 4e themes. I fell in love with one when I made up a new assassin in 4e and saw the "Seer" theme. Making a gypsy assassin with clairavoyance could have been done with multiclassing, but I didn't want to take levels in wizard simply to represent innate gifts of foresight, or sacrifice his ability to be an effective assassin for flavour text. Themes seem to offer a lot of options and multiclassing flavour without the crude commitments and compromises which forced you to take on a lot of baggage you simply didn't need to make your character concept work. I've often said that 4e's powers system was 3e's substitution levels taken to their logical conclusion. This can be seen perhaps as an alternate path they could have gone, or perhaps 4e's multiclass feats taken to their logical conclusion. I especially like that a lot of flavourful but marginal options can be integrated. In fact a lot of these options can be done better. Devas are reborn as members of any race now, with an angelic soul. Vampires, werebeasts and revenants don't have to be their own race, but a reskinning of any race to represent their monstrous nature. Characters can be nobles or paupers, planetouched or pubcrawlers, warlords or runecarvers and everything in between. And the true genius of all these themes is that you can still have the rules support for the most popular options, but have a little bit extra. If you want to play a runepriest now, you can also share in all the rules support for clerics or priests. The fact that you use runes adds spice. Marvelous. [/QUOTE]
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