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<blockquote data-quote="DEFCON 1" data-source="post: 8462790" data-attributes="member: 7006"><p>I went Background, Race, Class because it was the closest thing to what I actually do... which is look at the setting, look at the theme of the campaign, find out how/where we are starting the game from... and then establish an idea of a character (devoid of mechanical worry) that would make sense for that space and for the what the game will be about. So the "Background" would come first... and usually a Race would be a somewhat obvious decision after the fact based upon the character's space now in the game. And which usually is why my Race selection generally starts at Human (and maybe might progress out from there), because most games tend to start humanocentric and thus being Human connects me most easily and snugly into it.</p><p></p><p>Then once I know all that... I will then fill in the mechanical details afterwards by selecting a Class that could make sense, oftentimes filling in gaps in party composition (like others have said) based upon what the party might need. What those mechanical gaps end up being doesn't really matter to me, because the character's design is already established and set up regardless of what class I end up playing. So I can select any number of different Classes and color my character accordingly.</p><p></p><p>Doing all of this allows me to have a character already involved in the story, tied to the story, and emotionally invested in what the story is, which I think is the most important part of the game and the part that most assists my DM in getting their game established and underway.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8462790, member: 7006"] I went Background, Race, Class because it was the closest thing to what I actually do... which is look at the setting, look at the theme of the campaign, find out how/where we are starting the game from... and then establish an idea of a character (devoid of mechanical worry) that would make sense for that space and for the what the game will be about. So the "Background" would come first... and usually a Race would be a somewhat obvious decision after the fact based upon the character's space now in the game. And which usually is why my Race selection generally starts at Human (and maybe might progress out from there), because most games tend to start humanocentric and thus being Human connects me most easily and snugly into it. Then once I know all that... I will then fill in the mechanical details afterwards by selecting a Class that could make sense, oftentimes filling in gaps in party composition (like others have said) based upon what the party might need. What those mechanical gaps end up being doesn't really matter to me, because the character's design is already established and set up regardless of what class I end up playing. So I can select any number of different Classes and color my character accordingly. Doing all of this allows me to have a character already involved in the story, tied to the story, and emotionally invested in what the story is, which I think is the most important part of the game and the part that most assists my DM in getting their game established and underway. [/QUOTE]
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