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General Tabletop Discussion
Character Builds & Optimization
Character Builds: Build me a combat rogue/sneak attack machine
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<blockquote data-quote="Pielorinho" data-source="post: 1668477" data-attributes="member: 259"><p>The rog/druid idea is interesting. My suggestions for this path:</p><p>-Druid 9/Monk1/Rog6</p><p>-Feats include Natural Spell</p><p>Starting Stats: S8 D10 (8) C16(18) W18 I8 Ch 8 </p><p>Extra ability points added to wisdom</p><p> </p><p>This is a crappy build if you're playing all the way through, but if you're minmaxing a sixteenth-level character, it's pretty great under most circumstances. </p><p> </p><p>You're going to be switching to tiger form for pretty much all your battles, so your physical stats don't matter except for Con (and even Con is debatable, but I believe it does matter). You'll want to keep barkskin up, and have a mage friend cast mage armor on you (or invest enough in UMD that you can pop off charges from a wand of mage armor). Use a Bead of Karma when casting your buff spells, and your AC in tiger form will be 14+6 wisdom + 5 barkskin +4 armor=29, before any deflection or sacred bonuses come into play.</p><p> </p><p>Cast Greater Magic Fang thrice--on each claw and on your mouth--for a +3 bonus to attacks and damage (using Karma Bead, natch).</p><p> </p><p>Why are you ninth level? Why, that's so you can cast Animal Growth on yourself. +4 attacks and damage.</p><p> </p><p>If I'm reading the rules right, you'll be attacking at +11Bab -2 size +10 str +3 GMF, or +22/+22/+17, for 2d6+13/2d6+13/2d8+8 damage. Flank your enemy, and add 3d6, or ~10 damage, to each of those attacks. Your animal-growthed animal companion will be more than willing to help you with that.</p><p> </p><p>Hit-point-wise, you'll be fine. 164 HP on average (132 w/o Animal Growth active) is nothing to sneer at.</p><p> </p><p>Of course, you'll probably want to have some items beyond the bead of karma, which will make this combination even better. </p><p> </p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 1668477, member: 259"] The rog/druid idea is interesting. My suggestions for this path: -Druid 9/Monk1/Rog6 -Feats include Natural Spell Starting Stats: S8 D10 (8) C16(18) W18 I8 Ch 8 Extra ability points added to wisdom This is a crappy build if you're playing all the way through, but if you're minmaxing a sixteenth-level character, it's pretty great under most circumstances. You're going to be switching to tiger form for pretty much all your battles, so your physical stats don't matter except for Con (and even Con is debatable, but I believe it does matter). You'll want to keep barkskin up, and have a mage friend cast mage armor on you (or invest enough in UMD that you can pop off charges from a wand of mage armor). Use a Bead of Karma when casting your buff spells, and your AC in tiger form will be 14+6 wisdom + 5 barkskin +4 armor=29, before any deflection or sacred bonuses come into play. Cast Greater Magic Fang thrice--on each claw and on your mouth--for a +3 bonus to attacks and damage (using Karma Bead, natch). Why are you ninth level? Why, that's so you can cast Animal Growth on yourself. +4 attacks and damage. If I'm reading the rules right, you'll be attacking at +11Bab -2 size +10 str +3 GMF, or +22/+22/+17, for 2d6+13/2d6+13/2d8+8 damage. Flank your enemy, and add 3d6, or ~10 damage, to each of those attacks. Your animal-growthed animal companion will be more than willing to help you with that. Hit-point-wise, you'll be fine. 164 HP on average (132 w/o Animal Growth active) is nothing to sneer at. Of course, you'll probably want to have some items beyond the bead of karma, which will make this combination even better. Daniel [/QUOTE]
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