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Character call: Dawn Under Union of Darkness (FRCS)
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<blockquote data-quote="GoldenEagle" data-source="post: 482093" data-attributes="member: 5128"><p>Tarlynene aka Lightningblade Grey Elven Fighter 1/Rogue 4/Assassin7</p><p>Neutral Evil</p><p>Hit dice 11d6+1d10+12</p><p>Initiative +</p><p>Speed 30</p><p>AC: 29 (+9 Armor, +3 Shield, +6 Dex., +1 Natural) +1 dodge, +4 AOO, +4 haste</p><p></p><p>Attacks& +9/4</p><p>Dam. +19/+14 Rapier reg dam 1d6 +4 [+6d6 sneak]</p><p>Crit 9-20/x3 3d6 12 [+6d6 sneak]</p><p> +18/+13 s. bow d6+2 (GMW) +6d6 sneak</p><p></p><p>Face/reach: 5'by5'/5'</p><p>Special Attacks: 6d6 sneak attack, death Attack</p><p>Special Defense: +3 vs poison, can use poison with no chance of being poisoned, immune to sleep, +2 vs. enchantment</p><p>Special qualities: Low Light Vision</p><p>Saves: fort +9, ref +18, Will +7</p><p>Abilities S 10 I 18 W 12 D 22 C 22 Ch 10</p><p>Languages: Elven, Common, 4 appropriat e to the area of background</p><p>skills: </p><p> Hide 28 Jump 10</p><p> Move Sil. 28 Listen 4</p><p> Disguise 4 Open Lock 18</p><p> Mag. Dev 10 Search 15</p><p> Appraise 7 Spot 13</p><p> Balance 8 Tumble 13</p><p> Climb 6 (10) </p><p> Craft Poison 10 </p><p> Disable Device 16 Gather info 10</p><p>Escape Artist 16 </p><p>Feats: Dodge, Mobilitiy, Spring Attack, Weapon Finesse, Improved Critical (rapier)</p><p></p><p>Spells: 3-2-2-1 </p><p></p><p>1st – Spring Sheath, change self, detect poison, ghost sound, obscuring mist, spider climb</p><p>2nd – Getaway, alter self, darkness, pass without trace, undetectable alignment</p><p>3rd – absorb weapon, deeper darkeness, innvisibility, misdirection, nondetection</p><p>4th – Sniper’s Eye, improved invisibility, dimension door, freedom of movement, poison</p><p></p><p></p><p>Equipment</p><p>+4 Rapier "foolsbane"</p><p>Ring of the Assassin*</p><p>scabbard of keen edges</p><p>Boots of speed</p><p>Cloak of Resistance +3</p><p>+3 Mithral Chain Shirt</p><p>+2 Buckler</p><p>Bag of Holding type 1</p><p>Amulet of Nat. Armor (+1)</p><p>Gauntlets of Dexterity</p><p>2 bracelets of storing (like glove of storing)</p><p>Quiver of GMW (+2)*</p><p>Masterwork Long Bow</p><p>50 arrows</p><p>100’ silk rope</p><p>magnifying glass</p><p>Masterwork Thieves tools</p><p></p><p>*Custom Items</p><p></p><p>Ring of the Assassin - +10 to Move Silently and +10 to Hide. Must be an Assassin. 4200 GP</p><p></p><p>Quiver of GMW – casts GMW @ level 6 2 times per day 4790 GP</p><p></p><p>I used the item construction rules in the back of the book and paid full market price for each item. Let me know if this is okay.</p><p></p><p>I also wanted to know if you would allow the laminated and serrated blades out of R&R 2 (+1 to Critical range and +1 to crit multiplier.) If you see anything else that would help me survive a lethal campaign please feel free to make suggestions as I only have the core books. Thanks</p><p></p><p>I am not familiar with the realms, so if there is a group that Tar could associate with that would be good. I see him as an agent of a country (elven?) which is willing to look the other way while he does the dirty work that no one wants to know about. Also looking for 4 languages that would be appropriate.</p><p></p><p>GE</p></blockquote><p></p>
[QUOTE="GoldenEagle, post: 482093, member: 5128"] Tarlynene aka Lightningblade Grey Elven Fighter 1/Rogue 4/Assassin7 Neutral Evil Hit dice 11d6+1d10+12 Initiative + Speed 30 AC: 29 (+9 Armor, +3 Shield, +6 Dex., +1 Natural) +1 dodge, +4 AOO, +4 haste Attacks& +9/4 Dam. +19/+14 Rapier reg dam 1d6 +4 [+6d6 sneak] Crit 9-20/x3 3d6 12 [+6d6 sneak] +18/+13 s. bow d6+2 (GMW) +6d6 sneak Face/reach: 5'by5'/5' Special Attacks: 6d6 sneak attack, death Attack Special Defense: +3 vs poison, can use poison with no chance of being poisoned, immune to sleep, +2 vs. enchantment Special qualities: Low Light Vision Saves: fort +9, ref +18, Will +7 Abilities S 10 I 18 W 12 D 22 C 22 Ch 10 Languages: Elven, Common, 4 appropriat e to the area of background skills: Hide 28 Jump 10 Move Sil. 28 Listen 4 Disguise 4 Open Lock 18 Mag. Dev 10 Search 15 Appraise 7 Spot 13 Balance 8 Tumble 13 Climb 6 (10) Craft Poison 10 Disable Device 16 Gather info 10 Escape Artist 16 Feats: Dodge, Mobilitiy, Spring Attack, Weapon Finesse, Improved Critical (rapier) Spells: 3-2-2-1 1st – Spring Sheath, change self, detect poison, ghost sound, obscuring mist, spider climb 2nd – Getaway, alter self, darkness, pass without trace, undetectable alignment 3rd – absorb weapon, deeper darkeness, innvisibility, misdirection, nondetection 4th – Sniper’s Eye, improved invisibility, dimension door, freedom of movement, poison Equipment +4 Rapier "foolsbane" Ring of the Assassin* scabbard of keen edges Boots of speed Cloak of Resistance +3 +3 Mithral Chain Shirt +2 Buckler Bag of Holding type 1 Amulet of Nat. Armor (+1) Gauntlets of Dexterity 2 bracelets of storing (like glove of storing) Quiver of GMW (+2)* Masterwork Long Bow 50 arrows 100’ silk rope magnifying glass Masterwork Thieves tools *Custom Items Ring of the Assassin - +10 to Move Silently and +10 to Hide. Must be an Assassin. 4200 GP Quiver of GMW – casts GMW @ level 6 2 times per day 4790 GP I used the item construction rules in the back of the book and paid full market price for each item. Let me know if this is okay. I also wanted to know if you would allow the laminated and serrated blades out of R&R 2 (+1 to Critical range and +1 to crit multiplier.) If you see anything else that would help me survive a lethal campaign please feel free to make suggestions as I only have the core books. Thanks I am not familiar with the realms, so if there is a group that Tar could associate with that would be good. I see him as an agent of a country (elven?) which is willing to look the other way while he does the dirty work that no one wants to know about. Also looking for 4 languages that would be appropriate. GE [/QUOTE]
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