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<blockquote data-quote="Drawmack" data-source="post: 321416" data-attributes="member: 4981"><p><span style="color: white"></span></p><p><span style="color: white">differences in playing styles can be hard to overcome. I like a fast paced game and played in a game where the party wanted to discuss every decision for two hours before doing anything, I'm talking things as simple as going left or right in a dungeon - I mean eventually you'll go both ways anyway. So my character just started announcing his actions and then doing it. The party would be arguing and I would state, the thief goes right taking the pack animals with him. At first this met a lot of contention then eventually we arived at a resolution to the problem that involved specific times limits on discusion time.</span></p><p><span style="color: white"></span></p><p><span style="color: white">As far as having a character that you don't like to play. I've been stuck with that one a couple of times as well. I start giving them interesting personality quirks. For example I had a thief with an undo sence of guilt so everytime he stole stuff he went into a guilt crazed fit of self abuse. I had a paladin who relized that he was on the wrong side of his cause but was too high ranking in the order to start over so he just starting doing a half assed job. </span></p><p><span style="color: white"></span></p><p><span style="color: white">Personally I believe it is unimagintive players that can't make a character interesting. It isn't the DMs job to make your character interesting it is yours. The DMs job is to make the adventures exciting and to tell the story. Sorry but that's my opinion.</span></p><p><span style="color: white"></span></p></blockquote><p></p>
[QUOTE="Drawmack, post: 321416, member: 4981"] [color=white] differences in playing styles can be hard to overcome. I like a fast paced game and played in a game where the party wanted to discuss every decision for two hours before doing anything, I'm talking things as simple as going left or right in a dungeon - I mean eventually you'll go both ways anyway. So my character just started announcing his actions and then doing it. The party would be arguing and I would state, the thief goes right taking the pack animals with him. At first this met a lot of contention then eventually we arived at a resolution to the problem that involved specific times limits on discusion time. As far as having a character that you don't like to play. I've been stuck with that one a couple of times as well. I start giving them interesting personality quirks. For example I had a thief with an undo sence of guilt so everytime he stole stuff he went into a guilt crazed fit of self abuse. I had a paladin who relized that he was on the wrong side of his cause but was too high ranking in the order to start over so he just starting doing a half assed job. Personally I believe it is unimagintive players that can't make a character interesting. It isn't the DMs job to make your character interesting it is yours. The DMs job is to make the adventures exciting and to tell the story. Sorry but that's my opinion. [/color] [/QUOTE]
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