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<blockquote data-quote="Al" data-source="post: 321490" data-attributes="member: 2486"><p>I'll take the plunge and throw my hat into kreynolds' ring (an action one should not take lightly <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ).</p><p></p><p>I had the same experience in my group. One of my players (a novice) decided to play a good cleric, and quickly devolved into the party medicine cabinet. It was an early and half-baked character, lacked personality, had little scope for roleplaying and the player was deriving so little pleasure from playing the character that he began making excuses to miss sessions.</p><p></p><p>In the end, I confronted him and told him that I was fairly sure that his dissatisfaction stemmed from his character. He agreed. We discussed a new character, built him up from scratch and he entered play. The old character was, thoroughly in character, retired, and the new one entered play: and he kept it until the end of the campaign.</p><p></p><p>Now, an anecdote can only prove so much, but the fact remains that the object of the game is fun. If a player is dissatisfied with a character, why not simply retire it? A question mark may be raised if the new character is overwhelmingly more powerful than the previous one, but so long as the substitution is for roleplaying reasons, I don't see any problem. Drawmack, you ironically seem to counter your own point. By advocating that interesting characters are the most important goal, it can be argued that you make a case for retiring non-interesting characters for more interesting ones, and as kreynolds puts far more concisely than I, 'suddenly changing the personality of your character, without any rhyme or reason ' to make a character interesting is an implausible cop-out.</p><p></p><p>If you feel discontent with your character, retire it and start anew. That's my advice.</p></blockquote><p></p>
[QUOTE="Al, post: 321490, member: 2486"] I'll take the plunge and throw my hat into kreynolds' ring (an action one should not take lightly :D ). I had the same experience in my group. One of my players (a novice) decided to play a good cleric, and quickly devolved into the party medicine cabinet. It was an early and half-baked character, lacked personality, had little scope for roleplaying and the player was deriving so little pleasure from playing the character that he began making excuses to miss sessions. In the end, I confronted him and told him that I was fairly sure that his dissatisfaction stemmed from his character. He agreed. We discussed a new character, built him up from scratch and he entered play. The old character was, thoroughly in character, retired, and the new one entered play: and he kept it until the end of the campaign. Now, an anecdote can only prove so much, but the fact remains that the object of the game is fun. If a player is dissatisfied with a character, why not simply retire it? A question mark may be raised if the new character is overwhelmingly more powerful than the previous one, but so long as the substitution is for roleplaying reasons, I don't see any problem. Drawmack, you ironically seem to counter your own point. By advocating that interesting characters are the most important goal, it can be argued that you make a case for retiring non-interesting characters for more interesting ones, and as kreynolds puts far more concisely than I, 'suddenly changing the personality of your character, without any rhyme or reason ' to make a character interesting is an implausible cop-out. If you feel discontent with your character, retire it and start anew. That's my advice. [/QUOTE]
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