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<blockquote data-quote="Rejnferhth" data-source="post: 5851391" data-attributes="member: 6691061"><p><a href="http://paizo.com/pathfinderRPG/prd/advanced/baseClasses/oracle.html" target="_blank">Oracle</a> with the Bones mystery.</p><p></p><p>Charismatic? </p><p>Yes! The oracle's main stat is Charisma.</p><p></p><p>Able to talk your way out of sticky situations?</p><p>Yes! Bluff, Diplomacy and Intimidate are all class skills, <em>and the oracle's main stat is Charisma.</em></p><p></p><p>Spellcaster?</p><p>Yes! No need for explanation here, I don't think.</p><p></p><p>Necromancer?</p><p>Yes! Oracles (and Clerics) make the best necromancers. Furthermore, the bones mystery gives quite a number of bonus spells and revelations related to necromancy.</p><p></p><p>History and lore?</p><p>Oracles get three knowledge skills as class skills. History, planes and religion.</p><p></p><p></p><p></p><p></p><p><strong>Sample Oracle Builds</strong></p><p><strong></strong>Chaotic Neutral Human Oracle 1</p><p>Strength 14</p><p>Dexterity 12</p><p>Constitution 13</p><p>Intelligence 10</p><p>Wisdom 10</p><p>Charisma 16</p><p>Feats: Extra Revelation, Extra Revelation, Command Undead</p><p>Skills: Bluff, Diplomacy, Intimidate, Knowledge (History), Knowledge (Planes)</p><p>Mystery: "Bones"</p><p>Curse: "Haunted"</p><p>Revelation: raise the dead, undead servitude, voice of the grave</p><p>Orisons: mage hand, ghost sound, create water, detect magic, guidance, read magic</p><p>Level-one spells: cure light wounds, inflict light wounds, doom</p><p></p><p>Chaotic Neutral Human Oracle 6</p><p>Strength 14</p><p>Dexterity 12</p><p>Constitution 13</p><p>Intelligence 10</p><p>Wisdom 10</p><p>Charisma 17</p><p>Feats: Extra Revelation, Extra Revelation, Command Undead, Improved Initiative, Toughness</p><p>Skills: Bluff, Diplomacy, Intimidate, Knowledge (History), Knowledge (Planes)</p><p>Mystery: "Bones"</p><p>Curse: "Haunted"</p><p>Revelations: raise the dead, undead servitude, voice of the grave, near death, armor of bones</p><p>Orisons: mage hand, ghost sound, create water, detect magic, guidance, read magic, light, mending, spark</p><p>Level-one spells: inflict light wounds, cure light wounds, doom, detect undead, cause fear, sanctuary</p><p>Level-two spells: inflict moderate wounds, cure moderate wounds, death knell, false life, levitate, minor image</p><p>Level-three spells: inflict serious wounds, animate dead, dispel magic</p></blockquote><p></p>
[QUOTE="Rejnferhth, post: 5851391, member: 6691061"] [URL="http://paizo.com/pathfinderRPG/prd/advanced/baseClasses/oracle.html"]Oracle[/URL] with the Bones mystery. Charismatic? Yes! The oracle's main stat is Charisma. Able to talk your way out of sticky situations? Yes! Bluff, Diplomacy and Intimidate are all class skills, [I]and the oracle's main stat is Charisma.[/I] Spellcaster? Yes! No need for explanation here, I don't think. Necromancer? Yes! Oracles (and Clerics) make the best necromancers. Furthermore, the bones mystery gives quite a number of bonus spells and revelations related to necromancy. History and lore? Oracles get three knowledge skills as class skills. History, planes and religion. [B]Sample Oracle Builds [/B]Chaotic Neutral Human Oracle 1 Strength 14 Dexterity 12 Constitution 13 Intelligence 10 Wisdom 10 Charisma 16 Feats: Extra Revelation, Extra Revelation, Command Undead Skills: Bluff, Diplomacy, Intimidate, Knowledge (History), Knowledge (Planes) Mystery: "Bones" Curse: "Haunted" Revelation: raise the dead, undead servitude, voice of the grave Orisons: mage hand, ghost sound, create water, detect magic, guidance, read magic Level-one spells: cure light wounds, inflict light wounds, doom Chaotic Neutral Human Oracle 6 Strength 14 Dexterity 12 Constitution 13 Intelligence 10 Wisdom 10 Charisma 17 Feats: Extra Revelation, Extra Revelation, Command Undead, Improved Initiative, Toughness Skills: Bluff, Diplomacy, Intimidate, Knowledge (History), Knowledge (Planes) Mystery: "Bones" Curse: "Haunted" Revelations: raise the dead, undead servitude, voice of the grave, near death, armor of bones Orisons: mage hand, ghost sound, create water, detect magic, guidance, read magic, light, mending, spark Level-one spells: inflict light wounds, cure light wounds, doom, detect undead, cause fear, sanctuary Level-two spells: inflict moderate wounds, cure moderate wounds, death knell, false life, levitate, minor image Level-three spells: inflict serious wounds, animate dead, dispel magic [/QUOTE]
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