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<blockquote data-quote="Empirate" data-source="post: 5851511" data-attributes="member: 78958"><p>I don't agree, on most every point.</p><p></p><p>1. Wizards make better blasters than Sorcerers. Applying metamagic is the way to go if you want to make your blasting meaningful (and maybe attach a debuffing rider effect, such as dazing spell). Wizards are simply better at using metamagic, since they don't have to spend more time casting the spell. If you need to use the same blasting spell over and over and over again (which would be a Sorcerer's game), you should use a stronger blasting spell instead...</p><p></p><p>2. Wizards don't have to wonder about memorization <em>that </em>much. Your spell slots aren't too shabby, since you <em>will </em>almost automatically play a specialist in PF. So you can always afford to pack a bit of utility along with your "combat suite". With PF's arcane bond, you can spontaneously cast one spell each day, which will often come in quite handy (and further devalues Sorcerer). Finally, scrolls can easily pick up the slack for you. As long as you have a specific utility spell in your spellbook, downtime converts directly into options: scribe utility spells. Scribe spells that are niche, but are really, really helpful when that niche situation comes up.</p><p></p><p>3. Expanding spells known, while depending a bit on DM stinginess and campaign, is much, much easier for a Wizard most of the time. And even if you don't find/can't buy new spells or scrolls much, you still learn more new spells per level than the Sorcerer!</p><p></p><p>4. Choosing a bad spell is horrible for a Sorc - he's stuck with it for a full two levels, AND upon choosing it, it is likely the highest-level spell known for him. Say you reach 6th level and take Fireball. Then you realize that hurting monsters just a little bit, Rogues and fire-resistant critters not at all, and taking care not to fry your party's tank really get on your nerves. What do you do? Well, nothing, that's what. You revert to using those same old 2nd level spells you've been casting for two levels already. Bad deal.</p><p></p><p>5. Choosing a bloodline to get natural weapons and walking into melee is about as good for a Sorcerer as getting cross-class UMD ranks and firing a Wand of Magic Missile is for a Fighter. Don't do it. You're gimping yourself. Melee is not and will never be your forte. Unless you're playing a gish, and even then, a Greatsword, Composite Longbow, or Guisarme should be your weapon of choice. Also, Dragon Disciple is cool and flavorful, but when all is said and done, it's still a rather weak PrC for a full caster. Just stay full-on Sorcerer and emulate with spells what DD would give you (not too difficult, and much more effective).</p><p></p><p></p><p></p><p>Not to say that Sorcerers can't be fun. I love Sorcerers, they're among my top three favorite classes (along with Wizard and Bard). But there's certain things you need to understand about them if you want to be effective. If you don't want to be effective and just have some lighthearted fun, that's absolutely fine with me, too, of course! I'm just providing optimization advice in case it is wanted.</p></blockquote><p></p>
[QUOTE="Empirate, post: 5851511, member: 78958"] I don't agree, on most every point. 1. Wizards make better blasters than Sorcerers. Applying metamagic is the way to go if you want to make your blasting meaningful (and maybe attach a debuffing rider effect, such as dazing spell). Wizards are simply better at using metamagic, since they don't have to spend more time casting the spell. If you need to use the same blasting spell over and over and over again (which would be a Sorcerer's game), you should use a stronger blasting spell instead... 2. Wizards don't have to wonder about memorization [I]that [/I]much. Your spell slots aren't too shabby, since you [I]will [/I]almost automatically play a specialist in PF. So you can always afford to pack a bit of utility along with your "combat suite". With PF's arcane bond, you can spontaneously cast one spell each day, which will often come in quite handy (and further devalues Sorcerer). Finally, scrolls can easily pick up the slack for you. As long as you have a specific utility spell in your spellbook, downtime converts directly into options: scribe utility spells. Scribe spells that are niche, but are really, really helpful when that niche situation comes up. 3. Expanding spells known, while depending a bit on DM stinginess and campaign, is much, much easier for a Wizard most of the time. And even if you don't find/can't buy new spells or scrolls much, you still learn more new spells per level than the Sorcerer! 4. Choosing a bad spell is horrible for a Sorc - he's stuck with it for a full two levels, AND upon choosing it, it is likely the highest-level spell known for him. Say you reach 6th level and take Fireball. Then you realize that hurting monsters just a little bit, Rogues and fire-resistant critters not at all, and taking care not to fry your party's tank really get on your nerves. What do you do? Well, nothing, that's what. You revert to using those same old 2nd level spells you've been casting for two levels already. Bad deal. 5. Choosing a bloodline to get natural weapons and walking into melee is about as good for a Sorcerer as getting cross-class UMD ranks and firing a Wand of Magic Missile is for a Fighter. Don't do it. You're gimping yourself. Melee is not and will never be your forte. Unless you're playing a gish, and even then, a Greatsword, Composite Longbow, or Guisarme should be your weapon of choice. Also, Dragon Disciple is cool and flavorful, but when all is said and done, it's still a rather weak PrC for a full caster. Just stay full-on Sorcerer and emulate with spells what DD would give you (not too difficult, and much more effective). Not to say that Sorcerers can't be fun. I love Sorcerers, they're among my top three favorite classes (along with Wizard and Bard). But there's certain things you need to understand about them if you want to be effective. If you don't want to be effective and just have some lighthearted fun, that's absolutely fine with me, too, of course! I'm just providing optimization advice in case it is wanted. [/QUOTE]
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